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C# Audio Library - Stack Overflow

    https://stackoverflow.com/questions/466458/c-sharp-audio-library
    NAudio is an open source .NET audio library that can play back WAV, MP3, WMA, AAC and AIFF files, making use of ACM or Media Foundation codecs installed on your computer for decompression purposes. For ogg support, there is an add-on nuget package you can use. (Edit: updated with details of supported audio file types in NAudio 1.7. Also, full disclosure: I …

irrKlang - audio and sound library for C++, C# and .NET

    https://www.ambiera.com/irrklang/
    irrKlang is a cross platform sound library for C++, C# and all .NET languages. It is free for non-commercial use. The commercial version is named ' irrKlang pro ' and has pricing schemes ideal for independent developers. irrKlang is a high level 2D and 3D cross platform (Windows, macOS, Linux) sound engine and audio library which plays WAV, MP3, OGG, FLAC, MOD, XM, IT, S3M …

c# audio library - wmp or other - Stack Overflow

    https://stackoverflow.com/questions/10302161/c-sharp-audio-library-wmp-or-other
    SoundTouch is an open-source audio processing library for changing the Tempo, Pitch and Playback Rates of audio streams or audio files. Soundtouch is released under the GNU Lesser General Public License ... Browse other questions tagged c# …

audio - Looking for a simple MP3 library for C# - Stack ...

    https://stackoverflow.com/questions/8532033/looking-for-a-simple-mp3-library-for-c-sharp
    You can find a very simple C# library that plays MP3 audio files at: A Simple C# Player MP3 with NAudio. The library have the following functionality: Full control over the implementation of the audio file (load, play, stop and pause) Volume control audio level and balance of sound. Indication of the execution time.

C# - Audio Library - c-sharpcorner.com

    https://www.c-sharpcorner.com/forums/c-sharp-audio-library
    C# - Audio Library. Feb 21 2013 6:47 AM. Hi, with my C# project I want to record speech from a microphone and simultaneously put out the speech over a loudspeaker. And also I want to compare the spocken words from the microphone with the already saved audio sample before. It sould be not a speech pattern recognition.

GitHub - andrewrk/libsoundio: C library for cross-platform ...

    https://github.com/andrewrk/libsoundio
    C library providing cross-platform audio input and output. The API is suitable for real-time software such as digital audio workstations as well as consumer software such as music players. This library is an abstraction; however in the delicate balance between performance and power, and API convenience, the scale is tipped closer to the former.

C++ Audio Library Options (2018) - Superpowered

    https://superpowered.com/audio-library-list
    PortAudio is an open-source cross-platform audio library for managing audio input/output. 13. RtAudio. RtAudio is a set of C++ classes that provide a common API for realtime audio input/output. 14. SoLoud. SoLoud is a C/C++ audio engine for games with audio players, sample playback and filters.

GitHub - naudio/NAudio: Audio and MIDI library for .NET

    https://github.com/naudio/NAudio
    NAudio was created because the Framework Class Library that shipped with .NET 1.0 had no support for playing audio. The System.Media namespace introduced in .NET 2.0 provided a small amount of support, and the MediaElement in WPF and Silverlight took that a bit further.

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