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audio - Play sound with C# using DirectSound (DirectX …

    using System; using Microsoft.DirectX.DirectSound; namespace AudioPlayer { class Program { static void Main () { Console.WriteLine ("Playing..."); Device device = new Device (); SecondaryBuffer buffer = new SecondaryBuffer (AudioPlayer.Properties.Resources.AudioFile, device); // AudioPlayer.Properties.Resources.AudioFile returns a stream buffer.Play (0, …

C# Winforms DirectX How do I convert DirectX Audio/Video ...

    So here's the code for converting audio files into a byte array: private byte[] Media2Bytes(string strMediaFilepath) { byte[] bytMediaInBytes = File.ReadAllBytes(strMediaFilepath); return bytMediaInBytes; } And here's the code for converting a byte array back to audio: private Audio Bytes2Audio(byte[] bytBytes2Convert) { string …

Audio Video Playback | Microsoft Docs

    The Audio object is similar to the Video object, but it supports properties that relate to audio, such as Volume and Balance. To play an audio file, specify the file name in the Audio constructor, as in the following C# code example, or call the Open method with the file name. [C#] Audio ourAudio = new Audio ("C:\MyAudioFile.wav");

DirectSound | Microsoft Docs

    DirectSound provides support for effects processing of sounds by Microsoft DirectX Media Objects (DMOs). Capturing Waveforms: DirectSound enables you to capture sounds from a microphone or other input to the sound card, for immediate playback or storage in a file. Data can be captured in Pulse Code Modulation (PCM) or compressed formats.

Top 8 C# DirectX Projects (Feb 2022) - LibHunt

    In C#, that means you'll need something like Vortice.Windows or Silk.NET. If you just want WIC (and not a bunch of DirectX stuff, there's also a plain old WIC interop library. And if you don't mind a well-tested, yet end-of-life library, there's SharpDX.

Audio | Microsoft Docs

    Audio: Initializes a new instance of the object and opens an audio file for playback. Dispose: Immediately releases the unmanaged resources used by an object. Finalize: Called during garbage collection. If implemented, allows an object to free resources before it is destroyed by the garbage collector. FromFile: Creates an Audio object from a file. FromUrl

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