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.net - Play audio from a stream using C# - Stack Overflow

    https://stackoverflow.com/questions/184683/play-audio-from-a-stream-using-c-sharp
    private Stream ms = new MemoryStream(); public void PlayMp3FromUrl(string url) { new Thread(delegate(object o) { var response = WebRequest.Create(url).GetResponse(); using (var stream = response.GetResponseStream()) { byte[] buffer = new byte[65536]; // 64KB chunks int read; while ((read = stream.Read(buffer, 0, buffer.Length)) > 0) { var pos = ms.Position; …

How to play audio stream data in C# using DirectSound

    https://social.msdn.microsoft.com/forums/vstudio/en-US/e303ea0c-6770-47fb-9ae9-d6b38e5969a5/how-to-play-audio-stream-data-in-c-using-directsound
    Hi, I am trying to play the audio stream that I am getting from the Panasonic camera using Direct Sound. I have a eventhandler that receive the audio packet from the network , and inside that event handler I have written the following code snippet. After running the app, I am getting the · Hi, For correctly program with DirectSound, you might want to ...

Play audio from a stream using C# - Genera Codice

    https://www.generacodice.com/en/articolo/86801/Play+audio+from+a+stream+using+C%23
    private Stream ms = new MemoryStream(); public void PlayMp3FromUrl(string url) { new Thread(delegate(object o) { var response = WebRequest.Create(url).GetResponse(); using (var stream = response.GetResponseStream()) { byte[] buffer = new byte[65536]; // 64KB chunks int read; while ((read = stream.Read(buffer, 0, buffer.Length)) > 0) { var pos = ms.Position; …

Using DirectSound to Play Audio Stream Data - CodeProject

    https://www.codeproject.com/articles/8396/using-directsound-to-play-audio-stream-data
    It gives a more flexible method to control the stream data. The demo shows how to play, pause, stop, seek a small or a big WAV file. Background. Before you read the code, you should know something about DirectSound. You can find the related material in: MSDN\Graphics and Multimedia\DirectX\SDK Documentation\DiretX8.1(C++)\DirectX Audio. Using ...

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