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audio - Play sound with C# using DirectSound (DirectX …

    https://stackoverflow.com/questions/34622801/play-sound-with-c-sharp-using-directsound-directx-api
    using System; using Microsoft.DirectX.DirectSound; namespace AudioPlayer { class Program { static void Main () { Console.WriteLine ("Playing..."); Device device = new Device (); SecondaryBuffer buffer = new SecondaryBuffer (AudioPlayer.Properties.Resources.AudioFile, device); // AudioPlayer.Properties.Resources.AudioFile returns a stream buffer.Play (0, …

c# - How to play MP3 from Stream using DirectSound - …

    https://stackoverflow.com/questions/29699663/how-to-play-mp3-from-stream-using-directsound
    Raw DirectSound isn't capable of playing mp3-compressed audio. I recommend using DirectShow for this purpose, as it supports a wide variety of formats. You could also use a streaming dsound buffer and do the decompression yourself, but …

How to play audio stream data in C# using DirectSound

    https://social.msdn.microsoft.com/forums/vstudio/en-US/e303ea0c-6770-47fb-9ae9-d6b38e5969a5/how-to-play-audio-stream-data-in-c-using-directsound
    Hi, I am trying to play the audio stream that I am getting from the Panasonic camera using Direct Sound. I have a eventhandler that receive the audio packet from the network , and inside that event handler I have written the following code snippet. After running the app, I am getting the · Hi, For correctly program with DirectSound, you might want to ...

Using DirectSound to Play Audio Stream Data - CodeProject

    https://www.codeproject.com/articles/8396/using-directsound-to-play-audio-stream-data
    First, you should give the information of the audio data you want to play, with " SetFormat ": Second, set the callback function which is to get the audio stream data: Certainly, the body of the callback function should be written by yourself. Then you …

DirectSound, SharpDX.DirectSound C# (CSharp) Code Examples ...

    https://csharp.hotexamples.com/examples/SharpDX.DirectSound/DirectSound/-/php-directsound-class-examples.html
    bool InitializeDirectSound (IntPtr windowHandler) { try { // Initialize the direct sound interface pointer for the default sound device. _DirectSound = new DirectSound (); // Set the cooperative level to priority so the format of the primary sound buffer can be modified. if (_DirectSound.SetCooperativeLevel (windowHandler, CooperativeLevel.Priority) != Result.Ok) …

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