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Playing Audio in .NET Core Console App C# - Stack …

    https://stackoverflow.com/questions/43054085/playing-audio-in-net-core-console-app-c-sharp
    Show activity on this post. My goal is to play an audio clip (any format really) in a .NET Core 1.1 Console App for C#. I've tried different libraries like IrrKlang, PortAudioSharp and neither of them work. They either requires an external DLL …

Core Audio APIs - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/coreaudio/core-audio-apis-in-windows-vista
    The core audio APIs provide the means for audio applications to access audio endpoint devices such as headphones and microphones. The core audio APIs serve as the foundation for higher-level audio APIs such as Microsoft DirectSound and the Windows multimedia waveXxx functions. Most applications communicate with the higher-level APIs, but …

c# - How to play a sound in NETCore? - Stack Overflow

    https://stackoverflow.com/questions/42845506/how-to-play-a-sound-in-netcore
    So using NAudio, here the code to play a sound in .NET Core assuming you are doing it from a Windows environment. using (var waveOut = new WaveOutEvent ()) using (var wavReader = new WaveFileReader (@"c:\mywavfile.wav")) { waveOut.Init (wavReader); waveOut.Play (); } For a more global solution, you should go for @Fiodar's one taking advantage of Node.js.

About the Windows Core Audio APIs - Win32 apps | …

    https://docs.microsoft.com/en-us/windows/win32/coreaudio/about-the-windows-core-audio-apis
    An application that uses a legacy audio API to play or record audio might require additional capabilities that are not supported by the legacy audio API, but that are supported by the Core Audio APIs. In many cases, the application can access these capabilities directly through the Core Audio APIs, which can be used in conjunction with the legacy audio API. The Core …

MMDevice, CoreAudioApi C# (CSharp) Code Examples - …

    https://csharp.hotexamples.com/examples/CoreAudioApi/MMDevice/-/php-mmdevice-class-examples.html
    C# (CSharp) CoreAudioApi MMDevice - 30 examples found. These are the top rated real world C# (CSharp) examples of CoreAudioApi.MMDevice extracted from open source projects. You can rate examples to help us improve the quality of examples. public ShowAlarm () { InitializeComponent (); MMDeviceEnumerator DevEnum = new MMDeviceEnumerator (); device …

CSAudioRecorder - .NET library to Record Audio with C# and ...

    https://www.microncode.com/developers/cs-audio-recorder/
    About The CSAudioRecorder is a .NET library that allows you to record sound from any source, easily, using C#, VB and any other .NET language that support the .NET Framework and .NET Core platforms. Sources. You can record sound from the microphone or any other audio device using the WASAPI and the LineIn (low level).

Building .NET Core audio application - part 1 - Scientific ...

    https://scientificprogrammer.net/2019/08/18/building-net-core-audio-application-part-1/
    To play audio on Windows, we will need to use winmm.dll, a native library from the OS, which forms the core part of Windows Multimedia API. The only part of this DLL that we are interested in is the method that can sends audio-specific commands to the API. And, in order to use it, we need to link to the DLL from our code.

GitHub - morphx666/CoreAudio: Windows CoreAudio …

    https://github.com/morphx666/CoreAudio
    Windows CoreAudio wrapper for .NET. Contribute to morphx666/CoreAudio development by creating an account on GitHub.

C# Core Audio API を使ってみる - sh1’s diary

    https://shikaku-sh.hatenablog.com/entry/c-charp-how-to-use-core-audio-api
    C# Core Audio API を使ってみる. Core Audio API は Windows Vista から追加された OS のスピーカー設定(音量など)にアクセスするためのものです。. OS のスピーカーまわりをイジるには丁度よい API なのですが、 C# から利用できるライブラリーがどうも用意されてい ...

GitHub - naudio/NAudio: Audio and MIDI library for .NET

    https://github.com/naudio/NAudio
    Encode audio using any ACM or Media Foundation codec installed on your computer. Create MP3s (Windows 8 and above) Create AAC/MP4 audio (Windows 7 and above) Create WMA files. Create WAV files containing G.711, ADPCM, G.722, etc. Mix and manipulate audio streams using a 32-bit floating mixing engine.

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