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Looking for a simple audio playback library for C++
The best possible choice in my opinion is the BASS audio library, which is not open source, but free for non-commercial use. It is used by the AIMP2 audio player, which you can use to check the sound quality, natively supports a lot of formats including MP3 and OGG, and uses plugins to support even more, including FLAC. Share.
Open Source C++ Library for Audio Processing, Audio ...
Miniaudio is a simple pure C single file audio playback and capture library that enables software apps to handle audio files in multiple ways. The great thing is that it is implemented as a single .H file; you just need to download it and ready to go. The library fully supports low-level audio functionality and has no external dependencies.
C++ Audio Library Options (2018) - Superpowered
PortAudio is an open-source cross-platform audio library for managing audio input/output. 13. RtAudio. RtAudio is a set of C++ classes that provide a common API for realtime audio input/output. 14. SoLoud. SoLoud is a C/C++ audio engine for games with audio players, sample playback and filters.
miniaudio - A single file audio playback and capture library.
An audio playback and capture library for C and C++. miniaudio is an audio playback and capture library for C and C++. It's made up of a single source file, has no external dependencies and is released into the public domain. Just add to your source tree and go.
irrKlang - audio and sound library for C++, C# and .NET
irrKlang is a cross platform sound library for C++, C# and all .NET languages. It is free for non-commercial use. The commercial version is named ' irrKlang pro ' and has pricing schemes ideal for independent developers. irrKlang is a high level 2D and 3D cross platform (Windows, macOS, Linux) sound engine and audio library which plays WAV, MP3, OGG, FLAC, MOD, XM, IT, S3M …
PortAudio - an Open-Source Cross-Platform Audio API
PortAudio - an Open-Source Cross-Platform Audio API. PortAudio is a free, cross-platform, open-source , audio I/O library. It lets you write simple audio programs in 'C' or C++ that will compile and run on many platforms including Windows, Macintosh OS X, and Unix (OSS/ALSA). It is intended to promote the exchange of audio software between developers on different platforms.
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