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C# Audio Library - Stack Overflow

    https://stackoverflow.com/questions/466458/c-sharp-audio-library
    NAudio is an open source .NET audio library that can play back WAV, MP3, WMA, AAC and AIFF files, making use of ACM or Media Foundation codecs installed on your computer for decompression purposes. For ogg support, there is an add-on nuget package you can use. (Edit: updated with details of supported audio file types in NAudio 1.7. Also, full disclosure: I …

GitHub - filoe/cscore: An advanced audio library, written ...

    https://github.com/filoe/cscore
    GitHub - filoe/cscore: An advanced audio library, written in C#. Provides tons of features. From playing/recording audio to decoding/encoding audio streams/files to processing audio data in realtime (e.g. applying custom effects during playback, create visualizations,...). The possibilities are nearly unlimited. master 6 branches 4 tags Go to file

irrKlang - audio and sound library for C++, C# and .NET

    https://www.ambiera.com/irrklang/
    high level audio engine. irrKlang is a cross platform sound library for C++, C# and all .NET languages. It is free for non-commercial use. The commercial version is named ' irrKlang pro ' and has pricing schemes ideal for independent developers. irrKlang is a high level 2D and 3D cross platform (Windows, macOS, Linux) sound engine and audio library which plays WAV, MP3, …

Alvas.Audio is C# audio library which plays, records ...

    http://www.alvas.net/alvas.audio.aspx
    Alvas.Audio is C# audio library which plays, records, converts and edits sound in PCM, Microsoft ADPCM, IMA ADPCM, CCITT A-Law, CCITT u-Law, GSM 6.10, MPEG Layer-3 (mp3), Dialogic VOX Now supports x64 mode on 64-bit operating systems. Alvas.Audio is C# audio library for .Net developers. Main features: Records audio Plays audio Set up mixer controls

Is C# capable of video and audio editing? Should I use it ...

    https://social.msdn.microsoft.com/Forums/en-US/a23f028b-4774-492b-ad23-e10b1a47f093/is-c-capable-of-video-and-audio-editing-should-i-use-it-to-make-tools-like-movie-maker-for-windows
    The two links Pradeep suggested are not for Windows Store apps. C# by itself (in a Windows Store app) isn't the best option for movie making. My suggestion is that you use C++/DirectX to create a Windows Runtime Component that handles the heavy lifting of the movie editing, then use a C# app to host those components.

Open source C# audio library - perfectly for advanced ...

    https://www.reddit.com/r/programming/comments/3du7nv/open_source_c_audio_library_perfectly_for/
    Reason 1: NAudio is confirmed satanic. Reason 2: The main contributer to NAudio seems a bit sad in his picture. Using NAudio is confirmed to make you sad. Reason 3: The visualizations look much better and csscore has a few audio formats NAudio doesn't. That's pretty much it actually.

C++ Audio Library Options (2018) - Superpowered

    https://superpowered.com/audio-library-list
    SoundTouch is an open-source audio processing library for changing the Tempo, Pitch and Audio Playback Rates of audio streams or audio files. The library additionally supports estimating stable beats-per-minute rates for audio tracks. 17. Synthesis Toolkit (STK).

PortAudio: Portable Audio Processing for All Platforms ...

    https://www.developer.com/microsoft/c-sharp/portaudio-portable-audio-processing-for-all-platforms/
    The PortAudio library supports an array of platforms including Windows, Linux, and Macintosh variants (see Table 1), but if you don’t have prior audio development experience you quickly will find yourself adrift in a sea of API standards. After computer audio became mainstreamed with Windows 3.1 MultiMedia Extension (MME) and the ubiquitous ...

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