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C++ Audio Library Options (2018) - Superpowered
Superpowered is the leading real-time, cross-platform C++ Audio Library for Desktop, Mobile, IoT and Embedded Devices on Android, iOS, macOS, tvOS, Linux and Windows. 2. Aquila. Aquila is an open-source software and cross-platform DSP (Digital Signal Processing) library written in C++, focusing on frequency domain analysis. 3. Aubio.
GitHub - espeak-ng/pcaudiolib: Portable C Audio Library
The Portable C Audio Library is released under the GPL version 3 or later license.
GitHub - andrewrk/libsoundio: C library for cross-platform ...
C library providing cross-platform audio input and output. The API is suitable for real-time software such as digital audio workstations as well as consumer software such as music players. This library is an abstraction; however in the delicate balance between performance and power, and API convenience, the scale is tipped closer to the former.
C++ Audio libraries | LibHunt
Open Audio Library algore 1.1 0.0 L2 C++ Tasty C++ class wrappers and mixer implementation for OpenAL built on Chris Robinson's ALURE library. Comes with some crunky LinkedList and ListItem classes which you are welcome to use or change.
irrKlang - audio and sound library for C++, C# and .NET
irrKlang is a cross platform sound library for C++, C# and all .NET languages. It is free for non-commercial use. The commercial version is named ' irrKlang pro ' and has pricing schemes ideal for independent developers.
CLAM::.. C++ Library for Audio and Music
CLAM (C++ Library for Audio and Music) is a full-fledged software framework for research and application development in the Audio and Music Domain. It offers a conceptual model as well as tools for the analysis, synthesis and processing of audio signals. TestFarm. CLAM is constantly built and automatically-tested in several platforms. Through ...
c++ - Library for reading audio files - Stack Overflow
Is there a library available similar to libav/ffmpeg for audio files which simplifies reading various audio formats and provides me a constant stream of raw audio samples? Or is the best solution to use individual libraries for each format? The libraries should be c/c++ and cross-plattform compatible (Mac, Win, Linux, ARM). EDIT Thanks for all ...
PortAudio - an Open-Source Cross-Platform Audio API
PortAudio is a free, cross-platform, open-source , audio I/O library. It lets you write simple audio programs in 'C' or C++ that will compile and run on many platforms including Windows, Macintosh OS X, and Unix (OSS/ALSA). It is intended to promote the exchange of audio software between developers on different platforms.
Audio Library · No Copyright Music
Audio Library is a YouTube channel dedicated to search, catalog, sort and publishes free music for content creators.
YouTube Audio Library - YouTube
Music from this library is intended solely for use by you in videos and other content that you create. You may use music files from this library in videos that you monetize on YouTube.
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