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c++ - Sound API Ubuntu Linux - Stack Overflow

    On Linux, you have LOTS of Linux audio APIs to choose from. Here is a graph I made a few years ago demonstrating the relationships among the various Linux audio APIs. However, if you are only targeting Ubuntu Linux and using C/C++, and you don't need anything too fancy (just taking raw PCM data and shoving it out to the speakers), I would recommend using …

An introduction to Linux sound systems and APIs - …

    Sound servers are software that sit atop the audio core and put one more layer between the user and the hardware. The act of talking to the kernel’s audio API comes with a little performance hit but results in a simpler API which enables applications to do software-based sample mixing. Software-based sample mixing enables applications to play multiple sounds at …

Audio APIs, Part 2: Pulseaudio / Linux - Bastibe.de

    PulseAudio PulseAudio is not the only audio API on Linux. There is the grandfather OSS, the more modern ALSA, the more pro-focused JACK, and the user-focused PulseAudio. Under the hood, PulseAudio uses ALSA for its actual audio input/output, but presents the user and applications with a much nicer API and UI.

C/C++ Sound OS API - Stack Overflow

    The average audio api works off of several layers of abstraction between the programmer and the sound card. Typically the programmer is given a buffer of audio data stored as an array of values. The programmer will have requested a specific set of parameters that the system will use for playback (sampling rate, buffer size, number of channels).

Linux audio capture in c++ - Stack Overflow

    ALSA is the grand-daddy of all audio APIs. It provides an API and command line tools for audio capture, and is present in pretty much every Linux distribution. Share Improve this answer answered Oct 11 '14 at 1:03 Sam Varshavchik 90.4k 5 69 117 Add a comment Your Answer Post Your Answer

GitHub - andrewrk/libsoundio: C library for cross-platform ...

    C library providing cross-platform audio input and output. The API is suitable for real-time software such as digital audio workstations as well as consumer software such as music players. This library is an abstraction; however in the delicate balance between performance and power, and API convenience, the scale is tipped closer to the former.

irrKlang - audio and sound library for C++, C# and .NET

    high level audio engine. irrKlang is a cross platform sound library for C++, C# and all .NET languages. It is free for non-commercial use. The commercial version is named ' irrKlang pro ' and has pricing schemes ideal for independent developers. irrKlang is a high level 2D and 3D cross platform (Windows, macOS, Linux) sound engine and audio library which plays WAV, MP3, …

C++ Audio Library Options (2018) - Superpowered

    PortAudio is an open-source cross-platform audio library for managing audio input/output. 13. RtAudio. RtAudio is a set of C++ classes that provide a common API for realtime audio input/output. 14. SoLoud. SoLoud is a C/C++ audio engine for games with audio players, sample playback and filters.

Noob’s Guide to Linux Audio: ALSA, OSS, and Pulse Audio ...

    Created in 1998 by Czech software developer Jaroslav Kysela, ALSA is responsible for giving a voice to all modern Linux distributions. It’s actually part of the Linux kernel itself, providing audio functionality to the rest of the system via an application programming interface (API) for sound card device drivers.

PortAudio - an Open-Source Cross-Platform Audio API

    PortAudio - an Open-Source Cross-Platform Audio API. PortAudio is a free, cross-platform, open-source , audio I/O library. It lets you write simple audio programs in 'C' or C++ that will compile and run on many platforms including Windows, Macintosh OS X, and Unix (OSS/ALSA). It is intended to promote the exchange of audio software between developers on different platforms.

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