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AudioBuffer - show.docjava.com

    https://show.docjava.com/book/cgij/jdoc/sound/AudioBuffer.html#:~:text=An%20AudioBuffer%20is%20a%20self-describing%20fragment%20of%20audio,transcode%20itself%20from%20one%20audio%20format%20to%20another.
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How to buffer and play sound data from OGG files with …

    https://stackoverflow.com/questions/33110772/how-to-buffer-and-play-sound-data-from-ogg-files-with-java-sound
    public void play(Sound sound) { InputStream source = new ByteArrayInputStream(sound.getSamples()); AudioFormat format = sound.getFormat(); // use a short, 100ms (1/10th sec) buffer for real-time changes to the sound stream int bufferSize = format.getFrameSize() * Math.round(format.getSampleRate() / 10); byte[] buffer = new …

Buffering of audio data in memory - Java Sound Resources

    http://jsresources.sourceforge.net/examples/AudioDataBuffer.html
    It is only used to demonstrate a programming technique on how to buffer audio data in memory. Usage. java AudioDataBuffer sourcefile targetfile. Parameters. sourcefilefile. the file name of the file the audio data should be read from. targetfile. the …

AudioBuffer - show.docjava.com

    https://show.docjava.com/book/cgij/jdoc/sound/AudioBuffer.html
    main(java.lang.String[] args) void: play() void: playClip() int: read(byte[] b, int off, int len) Retrieve data from the buffer. void: transcode(javax.sound.sampled.AudioFormat.Encoding destinationEncoding) Convert the encoding of the audio in the buffer to the specified encoding. void: write(byte[] b, int off, int len) Add data to the buffer.

Play Sound in Java | Delft Stack

    https://www.delftstack.com/howto/java/play-sound-in-java/
    The difference between the two is in the approach of specifying the sound data. With Clip, all the sound data is specified once before the playback process, while in SourceDataLine, there is continuous buffer writing throughout the playback process. These two methods only support audio files in the following formats: AIFF, AIFC, WAVE, AU, and SND. There are many scenarios …

How to play back audio in Java with examples

    https://www.codejava.net/coding/how-to-play-back-audio-in-java-with-examples
    */ void play(String audioFilePath) { File audioFile = new File(audioFilePath); try { AudioInputStream audioStream = AudioSystem.getAudioInputStream(audioFile); AudioFormat format = audioStream.getFormat(); DataLine.Info info = new DataLine.Info(Clip.class, format); Clip audioClip = (Clip) AudioSystem.getLine(info); audioClip.addLineListener(this); …

HTML Audio/Video DOM buffered Property

    https://www.w3schools.com/Tags/av_prop_buffered.asp
    Definition and Usage. The buffered property returns a TimeRanges object. The TimeRanges object represents the user's buffered ranges of the audio/video. A buffered range is a time-range of buffered audio/video. The user gets several buffered ranges if he/she skips in the audio/video.

AudioInputStream (Java Platform SE 7 )

    https://docs.oracle.com/javase/7/docs/api/javax/sound/sampled/AudioInputStream.html
    Reads some number of bytes from the audio input stream and stores them into the buffer array b. The number of bytes actually read is returned as an integer. This method blocks until input data is available, the end of the stream is detected, or an exception is thrown. This method will always read an integral number of frames.

StdAudio.java - Princeton University

    https://introcs.cs.princeton.edu/java/stdlib/StdAudio.java.html
    Info (SourceDataLine. class, format); line = (SourceDataLine) AudioSystem. getLine (info); line. open (format, SAMPLE_BUFFER_SIZE * BYTES_PER_SAMPLE); // the internal buffer is a fraction of the actual buffer size, this choice is arbitrary // it gets divided because we can't expect the buffered data to line up exactly with when // the sound card decides to push out its samples. …

Media buffering, seeking, and time ranges - Developer ...

    https://developer.mozilla.org/en-US/docs/Web/Guide/Audio_and_video_delivery/buffering_seeking_time_ranges
    Media buffering, seeking, and time ranges. Sometimes it's useful to know how much <audio> or <video> has downloaded or is playable without delay — a good example of this is the buffered progress bar of an audio or video player. This article discusses how to build a buffer/seek bar using TimeRanges, and other features of the media API.

BufferedSound (Multimedia Software)

    https://users.cs.jmu.edu/bernstdh/web/MultimediaSoftware/documentation/auditory/sampled/BufferedSound.html
    javax.sound.sampled.AudioFormat: getAudioFormat() Get the AudioFormat for this BufferedSound: int: getMicrosecondLength() Get the length of this BufferedSound in microseconds: int: getMillisecondLength() Get the length of this BufferedSound in milliseconds: int: getNumberOfChannels() Get the number of channels: int

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