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C++ Audio Library Options (2018) - Superpowered

    https://superpowered.com/audio-library-list
    Maximillian is a C++ Audio and Music DSP Library. 11. OpenAL. OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. 12. PortAudio. PortAudio is an open-source cross-platform audio library for managing audio input/output. 13. RtAudio.

best c audio library linux - Stack Overflow

    https://stackoverflow.com/questions/1042752/best-c-audio-library-linux
    I was wondering if anyone had an opinion on what they think is the best linux audio library for c. I'm just learning and was experimenting with audio output on libao. edit: right now all I'm trying to do is put out frequency tones. c linux audio. Share. Follow edited Jun …

What are the best affordable c++ audio libraries? - Stack ...

    https://stackoverflow.com/questions/994161/what-are-the-best-affordable-c-audio-libraries
    I'm looking for a c++ audio library that can play mp3s and mix audio. I can spend some money on it, but I'm on a somewhat tight budget, so the less the better. It really needs to just run on Windows and Mac OS X although Linux and embedded devices are a big plus.

C++ Audio libraries | LibHunt

    https://cpp.libhunt.com/libs/audio
    C++ Audio and Music DSP Library. minimp3. 5.7 2.4 C Minimalistic MP3 decoder single header library. Tonic. 4.2 0.0 L1 C++ Easy and efficient audio synthesis in C++. AvCpp. 3.6 5.0 L1 C++ C++ wrapper for FFmpeg. SELA. 3.1 0.0 L2 C++ ...

GitHub - andrewrk/libsoundio: C library for cross-platform ...

    https://github.com/andrewrk/libsoundio
    C library providing cross-platform audio input and output. The API is suitable for real-time software such as digital audio workstations as well as consumer software such as music players. This library is an abstraction; however in the delicate balance between performance and power, and API convenience, the scale is tipped closer to the former.

CLAM::.. C++ Library for Audio and Music

    https://www.clam-project.org/
    CLAM (C++ Library for Audio and Music) is a full-fledged software framework for research and application development in the Audio and Music Domain. It offers a conceptual model as well as tools for the analysis, synthesis and processing of audio signals. TestFarm. CLAM is constantly built and automatically-tested in several platforms. Through ...

C++ Audio Libraries : gamedev - reddit

    https://www.reddit.com/r/gamedev/comments/28h6wf/c_audio_libraries/
    None of these are technically C++, they are all C libraries. 5. level 2. tecknoize. · 7y. I've used PortAudio on a audio software project. It's great, but from what I remember, it's pretty low-level, i.e. basically you have a callback in which you need to fill an audio buffer as soon as possible.

Recommendation for C++ audio library : cpp

    https://www.reddit.com/r/cpp/comments/drlr7l/recommendation_for_c_audio_library/
    - merge audio files into a longer one - detect tempo/bpm - crossplatform Linux and Windows - add effects on audio file e.g. reverb, etc. I did search, and found a plethora of results, but Im not sure what is best to use for these requirements. Should I go with multiple libraries, to do these things, or is there one to rule them all?

A list of open source C++ libraries - cppreference.com

    https://en.cppreference.com/w/cpp/links/libs
    Open-source C++ library for modeling and solving large, complicated optimization problems. It is a feature rich, mature and performant library which has been used in production at Google since 2010. Apache License CMake, Conan OptimLib: A C++11 library of numerical optimization methods for nonlinear functions.

YouTube Audio Library - YouTube

    https://www.youtube.com/c/AudioLibraryEN/playlists?view=1
    Music from this library is intended solely for use by you in videos and other content that you create. You may use music files from this library in videos that you monetize on YouTube.

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