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How to use PlayStateChanged event of …

    https://stackoverflow.com/questions/21273077/how-to-use-playstatechanged-event-of-backgroundaudioplayer
    The PlayerStateChanged event is definitely the right way to determine changes, but it won't fire when you subscribe to it so you won't get the current state. Try something like this instead: BackgroundAudioPlayer audioPlayer = BackgroundAudioPlayer.Instance; public MainPage () { audioPlayer += OnPlayStateChanged; OnPlayStateChanged …

BackgroundAudioPlayer.PlayStateChanged Event …

    https://docs.microsoft.com/en-us/previous-versions/windows/apps/hh203254(v%3dvs.105)
    Public Event PlayStateChanged As EventHandler public event EventHandler PlayStateChanged Remarks. In Windows Phone 8, you can check the PlayStateChangedEventArgs to determine both the CurrentPlayState and the IntermediatePlayState that occurred before the audio player entered the current play state. Version Information Windows Phone OS

BackgroundAudioPlayer and MediaPlayer

    https://social.msdn.microsoft.com/Forums/en-US/a7cc1002-cfeb-4734-a8ae-d0d9132de136/backgroundaudioplayer-and-mediaplayer
    BackgroundAudioPlayer.Instance.PlayStateChanged += new EventHandler(Instance_PlayStateChanged); //And the handler may look as below void Instance_PlayStateChanged(object sender, EventArgs e)

BackgroundAudioPlayer Class (Microsoft.Phone ...

    https://docs.microsoft.com/en-us/previous-versions/windows/apps/hh220901(v=vs.105)
    Instance: Returns an instance of the BackgroundAudioPlayer. If this application already has background audio playback resources allocated, the BackgroundAudioPlayer returned will contain references to those resources. PlayerState: Gets the current PlayState of the player. Position: Gets or sets the current position within the current Track. Track

How to make an audio progress bar / Rob Crocombe

    https://robcrocombe.com/2012/06/15/how-to-make-an-audio-progress-bar/
    BackgroundAudioPlayer.Instance.PlayStateChanged += new EventHandler(audio_StateChanged); public void audio_StateChanged(object sender, EventArgs e) { if (BackgroundAudioPlayer.Instance.PlayerState == PlayState.Playing) { progressBar.Maximum = BackgroundAudioPlayer.Instance.Track.Duration.TotalSeconds; try { EndTime.Text = …

Walkthrough on Play Background Audio in Windows 7.1 [Mango ...

    https://debugmode.net/2011/05/29/walkthrough-on-play-background-audio-in-windows-7-1-mango-phone/
    We need only to call SkipNext , SkipPrevious methods on instance of BackgroundAudioPlayer. Handling Background player Play State changed event . First you need to register an event in the constructor of MainPage class. This event would check if playing track is not null then would display information in the text block. Handling user Navigation

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