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iphone - Slow start for AVAudioPlayer the first time a ...

    https://stackoverflow.com/questions/900461/slow-start-for-avaudioplayer-the-first-time-a-sound-is-played
    The delay seems to be related to instantiating AVAudioPlayer for the first time. If I load any audio, run [audioPlayer prepareToPlay] and then immediately release it, the load times for all of my other audio is very close to imperceptible. So now I'm doing that in applicationDidFinishLaunching and everything else runs well.

iphone - AVAudioPlayer doesn't load sound - Stack Overflow

    https://stackoverflow.com/questions/8705119/avaudioplayer-doesnt-load-sound
    That is, my app loads, I hear two seconds of audio, then the alert pops up and cuts off the audio. So it would appear the AVAudioPlayer code somewhat seems to work. Any idea on whats going on and how I can simply get the audio to play?

iphone - How does AVAudioPlayer load audio data? - …

    https://stackoverflow.com/questions/3021750/how-does-avaudioplayer-load-audio-data
    In all of my uses of AVAudioPlayer, it normally only causes a temporary jump in memory allocation. As long as you release the player after it is finished, memory isn't a problem. I've played as many as 15 sounds at once and never had issue.

AVAudioPlayer doesn't load sound

    https://www.py4u.net/discuss/1363799
    AVAudioPlayer doesn't load sound . For whatever reason, I'm having trouble loading up a sound with the AVAudioPlayer. I am testing it on my iPad device. My code is fairly straight forward, nothing fancy. The framework is imported, delegate implemented. In my viewDidLoad method:

iphone - Does AVAudioPlayer stream a file from disk, or ...

    https://stackoverflow.com/questions/13440304/does-avaudioplayer-stream-a-file-from-disk-or-does-it-load-it-into-memory-all-a
    Apple's doc for AVAudioPlayer say:. An instance of the AVAudioPlayer class, called an audio player, provides playback of audio data from a file or memory. Applerecommends that you use this class for audio playback unless you are playing audio captured from a network stream or require very low I/O latency.

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