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How To Play Sounds - AVAudioPlayer Tutorial (For 2019)

    https://codewithchris.com/avaudioplayer-tutorial/
    In this AVAudioPlayer tutorial, we’re going to go through an example of playing a sound file that you’ve added to your Xcode project. You’ll see that it’s actually a really simple task to accomplish! Adding the framework to your project The first thing we’ll need to do is to add the AVFoundation framework to the

Play A Sound Using AVAudioPlayer [Swift 5 Example]

    https://www.advancedswift.com/play-a-sound-in-swift/
    // The soundFileURL is a local URL to the sound file // that should be played let player = try AVAudioPlayer(contentsOf: soundFileURL) player.play() Play A Sound On Button Press Combining all the steps, the following is an implementation of an IBAction playSound() that plays a sound file sound effect.mp3 when a button is pressed:

How to play sounds using AVAudioPlayer - free Swift 5.4 ...

    https://www.hackingwithswift.com/example-code/media/how-to-play-sounds-using-avaudioplayer
    The most common way to play a sound on iOS is using AVAudioPlayer, and it's popular for a reason: it's easy to use, you can stop it whenever you want, and you can adjust its volume as often as you need.The only real catch is that you must store your player as a property or other variable that won't get destroyed straight away – if you don't, the sound will stop …

Add fading effect in songs playlist using AVAudioPlayer ...

    https://stackoverflow.com/questions/13872707/add-fading-effect-in-songs-playlist-using-avaudioplayer-and-mpmusicplayercontrol
    I need to add fade in/out feature in songs playlist (playlist songs are retrive from ipod library). When one song end i need to fade out effect and next song start i need to fade in effect and one other think during fading system or media VOLUME should not changed.

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudioplayer
    class AVAudioPlayer: NSObject. Overview. Use an audio player to: Play audio of any duration from a file or buffer. Control the volume, panning, rate, and looping behavior of the played audio. Access playback-level metering data. Play multiple sounds simultaneously by synchronizing the playback of multiple players.

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