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ios6 - iPhone / iOS : AVAudioPlayer PlayAtTime: not ...

    https://stackoverflow.com/questions/12901847/iphone-ios-avaudioplayer-playattime-not-working-in-ios-6
    I'm using this one since the original AVAudioPlayer's playAtTime doesn't work with just the value offset you want to start playing. // Custom function. func playAtTime (time: NSTimeInterval) { mediaPlayer.pause () mediaPlayer.currentTime = time mediaPlayer.play () } This flow is working well for me. Share.

currentTime, deviceCurrentTime, playAtTime for …

    https://stackoverflow.com/questions/10697106/currenttime-devicecurrenttime-playattime-for-avaudioplayer
    You can read currentTime while the music is playing and it will tell how far the music has been played. You can set currentTime at any time while the sound is playing, and it will immediately play from the changed time. For example to skip 10 seconds, just write myAudioPlayer.currentTime += 10.0;

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudioplayer
    Overview. Use an audio player to: Play audio of any duration from a file or buffer. Control the volume, panning, rate, and looping behavior of the played audio. Access playback-level metering data. Play multiple sounds simultaneously by synchronizing the playback of multiple players. For more information about preparing your app to play audio ...

How To Play Sounds - AVAudioPlayer Tutorial (For 2019)

    https://codewithchris.com/avaudioplayer-tutorial/
    In this AVAudioPlayer tutorial, we’re going to go through an example of playing a sound file that you’ve added to your Xcode project. You’ll see that it’s actually a really simple task to accomplish! Adding the framework to your project. The first thing we’ll need to do is to add the AVFoundation framework to the project.

Playing Audio on iOS 10 using AVAudioPlayer - Techotopia

    https://www.techotopia.com/index.php/Playing_Audio_on_iOS_8_using_AVAudioPlayer
    Once an AVAudioPlayer instance has been created the playback of audio may be controlled and monitored programmatically via the methods and properties of that instance. For example, the self-explanatory play, pause and stop methods may be used to control playback.

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