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AVAudioPlayer cannot play music with a NSTimer in background

    https://www.py4u.net/discuss/2784061#:~:text=Finally%2C%20the%20backgroundWork%20method%20%3A%20-%20%28void%29backgroundWork%20%7B,specific%20rights%20to%20keep%20doing%20jobs%20in%20background.
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Play music in the background using AVAudioplayer

    https://stackoverflow.com/questions/7619794/play-music-in-the-background-using-avaudioplayer
    Show activity on this post. Step1. Make the following changes in info.plist. Application does not run in background : NO. Required background modes. item0 :App plays audio or streams audio/video using AirPlay. Step 2 Don't forget to add the following things in MainViewController.h file.

AVAudioPlayer cannot play music with a NSTimer in background

    https://www.py4u.net/discuss/2784061
    - (void)backgroundWork{ [self.audioPlayer prepareToPlay]; [self.audioPlayer play]; } Now your audio file is playing in background :-) You should also note that your app need to have specific rights to keep doing jobs in background. You need to check the box under 'YourTarget' -> Capabilities -> Background Modes : Audio and AirPlay.

Play A Sound Using AVAudioPlayer [Swift 5 Example]

    https://www.advancedswift.com/play-a-sound-in-swift/
    Play A Sound Or Sound Effect. A sound file or sound effect can be played once the AVAudioSession is configured and activated. // The soundFileURL is a local URL to the sound file // that should be played let player = try AVAudioPlayer(contentsOf: soundFileURL) player.play() Play A Sound On Button Press

How to play sounds using AVAudioPlayer - free Swift 5.4 ...

    https://www.hackingwithswift.com/example-code/media/how-to-play-sounds-using-avaudioplayer
    That can then get passed to AVAudioPlayer to create an audio player object, at which point – finally – you can play the sound. Here's the code: Here's the code: let path = Bundle.main.path(forResource: "example.mp3", ofType:nil)! let url = URL(fileURLWithPath: path) do { bombSoundEffect = try AVAudioPlayer(contentsOf: url) bombSoundEffect?.play() } catch { // …

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