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iPhone - start multiple instances of AVAudioPlayer ...

    https://stackoverflow.com/questions/1687613/iphone-start-multiple-instances-of-avaudioplayer-simultaneously
    AVAudioPlayer doesn't provide any mechanism for fine-grained control of start time. The currentTime property sets the point in the file to read from, it doesn't guarantee when the AVAudioPlayer instance will start playing in system time, which is what you need to sync multiple audio streams.

Using AVAudioPlayer to play sounds in iOS ... - Javatpoint

    https://www.javatpoint.com/using-avaudioplayer-to-play-sounds-in-ios-applications
    We can use the AVAudioPlayer to play audio of any duration from a file or buffer. We can also control the volume, rate, panning, and looping behavior of the played audio. It plays multiple sounds simultaneously by synchronizing the playback of multiple players. The AVAudioPlayer provides the following methods to control the playback behavior.

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudioplayer
    Play multiple sounds simultaneously by synchronizing the playback of multiple players For more information about preparing your app to play audio, see Configuring the Audio Playback of iOS and tvOS Apps. Important For more advanced playback capabilities, like playing streaming or positional audio, use AVAudioEngine instead. Topics

AVAudioPlayer In Xamarin iOS App - c-sharpcorner.com

    https://www.c-sharpcorner.com/article/avaudioplayer-in-xamarin-ios-app4/
    AVAudioPlayer class calls an audio player and provides playback of audio data from a file or memory. Browse Code Here Using an audio player Play sounds of any duration. Play sounds from files or memory buffers. Loop sounds. Play multiple sounds simultaneously, one sound per audio player, with precise synchronization.

Volume Control Using AVAudioPlayer In Xamarin iOS App

    https://www.c-sharpcorner.com/article/volume-control-using-avaudioplayer-in-xamarin-ios-app/
    Play multiple sounds simultaneously, one sound per audio player, with precise synchronization. Control relative playback level, stereo positioning, and playback rate for each sound you are playing. Seek to a particular point in a sound file, which supports such application features as fast forward and rewind.

How To Play Sounds - AVAudioPlayer Tutorial (For 2019)

    https://codewithchris.com/avaudioplayer-tutorial/
    In this AVAudioPlayer tutorial, we’re going to go through an example of playing a sound file that you’ve added to your Xcode project. You’ll see that it’s actually a really simple task to accomplish! Adding the framework to your project The first thing we’ll need to do is to add the AVFoundation framework to the

Monkeybread Xojo plugin - AVAudioPlayerMBS class

    https://www.monkeybreadsoftware.net/class-avaudioplayermbs.shtml
    Play sounds from files or memory buffers Loop sounds Play multiple sounds simultaneously, one sound per audio player, with precise synchronization Control relative playback level, stereo positioning, and playback rate for each sound you are playing ... The AVAudioPlayer class lets you play sound in any audio format available in OS X.

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