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ios - Swift AVAudioPlayer Bluetooth Sound Delay - Stack ...

    https://stackoverflow.com/questions/67047253/swift-avaudioplayer-bluetooth-sound-delay
    Swift AVAudioPlayer Bluetooth Sound Delay 0 When utilizing the AVAudioPlayer for playback, I am experiencing a 1 to 3 second delay when playing the audio over bluetooth. This delay is not present when disconnected from bluetooth and not present when speakers are connected directly to the device using an audio jack.

AVAudioPlayer play() method play a… | Apple Developer …

    https://developer.apple.com/forums/thread/687919
    When I reduce the delay to 0.1s, then it is working fully for new iPhone but not working for old iPhone (playing only 1 sec audio and stopped). The same behaviour is happening for new iPhone if I remove the delay completely. Even without having delay, from second call onwards when my object already alive after first call, the ringtone play ...

xcode - AVAudioPlayer sounds will not play under 1 …

    https://stackoverflow.com/questions/36067508/avaudioplayer-sounds-will-not-play-under-1-second-apart
    If you create 2 instances of AVAudioPlayer, then simply play the second one at the specified time interval after the first one, it should work fine. If for some reason that solution does not work either, then I would recommend using AVPlayer instead of AVAudioPlayer. AVPlayer is a much more precise player overall –

AVAudioPlayer lag when calling play

    https://www.py4u.net/discuss/1613085
    On app start up, while your app and view controller are still loading, use AVAudioPlayer to play this file of silence. Now when your view finishes loading, AVAudioPlayer should be ready to play subsequent non-silent sounds much faster, since some audio (silence) has already already gone all the way out to the speakers. Answered By: hotpaw2

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudioplayer
    Creates a player to play in-memory audio data of a particular type. Controlling Playback func prepareToPlay() -> Bool Prepares the player for audio playback. func play() -> Bool Plays audio asynchronously. func play(atTime: TimeInterval) -> Bool Plays audio asynchronously, starting at a specified point in the audio output device’s timeline.

Why is AVAudioPlayer not making any sound? - MacRumors

    https://forums.macrumors.com/threads/why-is-avaudioplayer-not-making-any-sound.2015253/
    First, don't create 3 instances of AVAudioPlayer. Just create one and reuse it. Feed the single instance different audio files. Second, why …

How To Play Sounds - AVAudioPlayer Tutorial (For 2019)

    https://codewithchris.com/avaudioplayer-tutorial/
    The first thing we’ll need to do is to add the AVFoundation framework to the project. In the General tab of your Xcode project properties, the frameworks and libraries section is all the way at the bottom. If you click the “+” icon, you’ll get a dialog and you can search for the AVFoundation Framework to add it.

AVAudioPlayer produces lag despite prepareToPlay() in ...

    https://www.semicolonworld.com/question/77428/avaudioplayer-produces-lag-despite-preparetoplay-in-swift
    AVAudioPlayer produces lag despite prepareToPlay () in Swift. Playing a very short sound (~0.5s) produces a hiccup (like a lag) in my SpriteKit iOS game programmed in Swift. In other questions, I read that I should prepareToPlay () the sound, which I did. I even used a variable ( soundReady) to check if the sound is prepared before playing it.

Tutorial: Playing Audio with AVAudioPlayer | iOS Developer ...

    http://iosdeveloperzone.com/2012/10/01/tutorial-playing-audio-with-avaudioplayer/
    13 Responses to Tutorial: Playing Audio with AVAudioPlayer. Hi Alex, thanks for the feedback. I really am hoping to write up the custom AVAudioPlayer soon. I am traveling at the moment and am finding it difficult to get time to sit down and write. Also, sometimes my access to internet connections is not so good.

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