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iphone - AVAudioPlayer currentTime issue - Stack Overflow

    https://stackoverflow.com/questions/882753/avaudioplayer-currenttime-issue#:~:text=You%20should%20stop%20the%20player%2C%20set%20the%20currentTime,this%20on%20an%20actual%20device%20I%27ll%20update.%20Share
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iphone - AVAudioPlayer currentTime issue - Stack Overflow

    https://stackoverflow.com/questions/882753/avaudioplayer-currenttime-issue
    And it did not go into audioPlayerDecodeErrorDidOccur:error: It's like it can't read the time I'm giving to it. For exemple the duration of the track is: 295.784424 seconds I set the currentTime to 55.0s (ie: 54.963878 or 54.963900 or 54.987755, etc... when printed as %f).

AVAudioPlayer.CurrentTime Property (AVFoundation ...

    https://docs.microsoft.com/en-us/dotnet/api/avfoundation.avaudioplayer.currenttime
    The current location, in seconds, of the playback head. ... This browser is no longer supported. Upgrade to Microsoft Edge to take advantage of the latest features, security updates, and technical support.

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudioplayer
    Overview. Use an audio player to: Play audio of any duration from a file or buffer. Control the volume, panning, rate, and looping behavior of the played audio. Access playback-level metering data. Play multiple sounds simultaneously by synchronizing the playback of multiple players. For more information about preparing your app to play audio ...

Play Music with AVAudioPlayer iOS Tutorial - iOScreator

    https://www.ioscreator.com/tutorials/play-music-avaudioplayer-ios-tutorial
    var audioPlayer = AVAudioPlayer () var isPlaying = false var timer: Timer! The AVAudioPlayer class lets you play sound in any audio format available in iOS. With the isPlaying Boolean we'll determine if the music is currently playing. The Timer property is needed for displaying the current time in the music track. Change the viewDidLoad method in

Tutorial: Playing Audio with AVAudioPlayer | iOS Developer ...

    http://iosdeveloperzone.com/2012/10/01/tutorial-playing-audio-with-avaudioplayer/
    13 Responses to Tutorial: Playing Audio with AVAudioPlayer. Hi Alex, thanks for the feedback. I really am hoping to write up the custom AVAudioPlayer soon. I am traveling at the moment and am finding it difficult to get time to sit down and write. Also, sometimes my access to internet connections is not so good.

How To Play Sounds Files And Manage Duration ... - Sweettutos

    https://sweettutos.com/2016/02/23/how-to-play-sounds-files-and-manage-duration-progress-avaudioplayer-tutorial/
    var time: TimeInterval = audioPlayer.currentTime time -= 5.0 // Go back by 5 seconds if time < 0 { stop(self) }else { audioPlayer.currentTime = time } The only difference here is just you decrement the current time instead of incrementing it. This is how rewind works. Let’s implement the remaining action methods.

AVAudioPlayer Class (AVFoundation) | Microsoft Docs

    https://docs.microsoft.com/en-us/dotnet/api/avfoundation.avaudioplayer
    A value that increases while the AVAudioPlayer is playing or paused. Used for synchronizing multiple audio players. Duration: The total time, in seconds, of the sound associated with the AVAudioPlayer. EnableRate: Whether the AVAudioPlayer can have its playback rate adjusted. Format: Handle: Handle (pointer) to the unmanaged object representation.

How To Play Sounds - AVAudioPlayer Tutorial (For 2019)

    https://codewithchris.com/avaudioplayer-tutorial/
    In this AVAudioPlayer tutorial, we’re going to go through an example of playing a sound file that you’ve added to your Xcode project. You’ll see that it’s actually a really simple task to accomplish! Adding the framework to your project The first thing we’ll need to do is to add the AVFoundation framework to the

AVAudioEngine Tutorial for iOS: Getting Started ...

    https://www.raywenderlich.com/21672160-avaudioengine-tutorial-for-ios-getting-started
    guard let audioFile = audioFile else { return } // 1 let offset = AVAudioFramePosition(time * audioSampleRate) seekFrame = currentPosition + offset seekFrame = max(seekFrame, 0) seekFrame = min(seekFrame, audioLengthSamples) currentPosition = seekFrame // 2 let wasPlaying = player.isPlaying player.stop() if …

How can I know if AVAudioPlayer is paused?

    https://www.thetopsites.net/article/54956027.shtml
    @JAck 'AVAudioPlayer' has no member 'status' let me post complete code for you; I am not sure about your issue, but i guess you should make the currentTime set to zero when you are stopping the audio. then can check currentTime. if zero then stop else pause. Does it make sense?? You make audioPlayer = nil when you finish playing.

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