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How to fix the common "no sound from AVPlayer ...

    https://www.globalnerdy.com/2015/07/06/how-to-fix-the-common-no-sound-from-avplayer-avaudioplayer-problem-in-ios-swift-programming/
    Because your AVPlayer or AVAudioPlayer went out of scope just as the sound started playing. The long answer, complete with code examples, …

iphone - AVAudioPlayer doesn't load sound - Stack Overflow

    https://stackoverflow.com/questions/8705119/avaudioplayer-doesnt-load-sound
    For whatever reason, I'm having trouble loading up a sound with the AVAudioPlayer. I am testing it on my iPad device. My code is fairly straight forward, nothing fancy. The framework is imported, delegate implemented. In my viewDidLoad method:

iphone - AVAudioPlayer gives no sound output - Stack …

    https://stackoverflow.com/questions/10856332/avaudioplayer-gives-no-sound-output
    If you declare your AVAudioPlayer in a class method like -viewDidLoad, and ARC is on, the player will be released right after -viewDidLoad and become nil, (-(BOOL)play method won't block a thread) this will happend in milliseconds, obvious "nil" can't play anything, so you won't even hear a sound.Better declare the player as ViewController's @property or make it as a global singleton, …

Why is AVAudioPlayer not making any sound? | MacRumors Forums

    https://forums.macrumors.com/threads/why-is-avaudioplayer-not-making-any-sound.2015253/
    Nov 29, 2016. #12. Try another app (a Music player, etc.) to make sure that sound works as expected on your device. Then download some of Apple's example code that uses the same sound API, build and run that on your device. Then look at what's different between Apple's code which works, and your code which doesn't.

How to play sounds using AVAudioPlayer - free Swift 5.4 ...

    https://www.hackingwithswift.com/example-code/media/how-to-play-sounds-using-avaudioplayer
    The most common way to play a sound on iOS is using AVAudioPlayer, and it's popular for a reason: it's easy to use, you can stop it whenever you want, and you can adjust its volume as often as you need.The only real catch is that you must store your player as a property or other variable that won't get destroyed straight away – if you don't, the sound will stop …

How To Play Sounds - AVAudioPlayer Tutorial (For 2019)

    https://codewithchris.com/avaudioplayer-tutorial/
    In this AVAudioPlayer tutorial, we’re going to go through an example of playing a sound file that you’ve added to your Xcode project. You’ll see that it’s actually a really simple task to accomplish! Adding the framework to your project The first thing we’ll need to do is to add the AVFoundation framework to the

Tutorial: Playing Audio with AVAudioPlayer | iOS Developer ...

    http://iosdeveloperzone.com/2012/10/01/tutorial-playing-audio-with-avaudioplayer/
    13 Responses to Tutorial: Playing Audio with AVAudioPlayer. Hi Alex, thanks for the feedback. I really am hoping to write up the custom AVAudioPlayer soon. I am traveling at the moment and am finding it difficult to get time to sit down and write. Also, sometimes my access to internet connections is not so good.

Playing sound with AVAudioPlayer in Xamarin.Mac - …

    https://docs.microsoft.com/en-us/xamarin/mac/app-fundamentals/sounds
    AVAudioPlayer supports sounds in any audio format provided by iOS, tvOS and macOS such as .aif, .wav or .mp3. Playing sounds in macOS Because macOS supports the same Audio Toolbox classes as iOS, please see our iOS Playing Sound with AVAudioPlayer documentation for the full details of playing audio in a Xamarin.Mac app.

AVAudioPlayer Class (AVFoundation) | Microsoft Docs

    https://docs.microsoft.com/en-us/dotnet/api/avfoundation.avaudioplayer
    The number of audio channels in the sound associated with the AVAudioPlayer. NumberOfLoops: The number of times the sound should repeat. Pan: The current stereo pan (left-right) position. Playing: Whether the AVAudioPlayer is playing sound. Rate: The playback rate relative to the source sound. RetainCount

Playing sound – SwiftUI – Hacking with Swift forums

    https://www.hackingwithswift.com/forums/swiftui/playing-sound/4921
    I'm doing the exact same thing in my code; except I don't play on an appear event, I play based on a timer ending. I can't see anything wrong -- particularly makes no sense, if you're saying that this is only failing when you deploy to device.

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