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AVAudioPlayer Help: Playing multiple sounds simultaneously ...

    https://stackoverflow.com/questions/11194838/avaudioplayer-help-playing-multiple-sounds-simultaneously-stopping-them-all-at#:~:text=First%20off%2C%20put%20the%20declaration%20and%20alloc%2Finit%20of,it%2C%20and%20then%20iterate%20though%20and%20%5Baudioplayer%20stop%5D%3B
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AVAudioPlayer Help: Playing multiple sounds …

    https://stackoverflow.com/questions/11194838/avaudioplayer-help-playing-multiple-sounds-simultaneously-stopping-them-all-at
    First off, put the declaration and alloc/init of audioplayer on the same line. Also, you can only play one sound per AVAudioPlayer BUT you can make as many as you want simultaneously. And then to stop all of the sounds, maybe use a NSMutableArray, add all of the players to it, and then iterate though and [audioplayer stop];

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudioplayer
    Play multiple sounds simultaneously by synchronizing the playback of multiple players. For more information about preparing your app to play audio, see Configuring the Audio Playback of iOS and tvOS Apps. Important. For more advanced playback capabilities, like playing streaming or positional audio, use AVAudio Engine instead.

Limited concurrent sounds AVAudioPlayer - Apple …

    https://developer.apple.com/forums/thread/20435
    This happens when more than 2 or 3 sounds were played simoultaenously: Error: [ 0x36d179dc] AVAudioSession.mm: 646: [AVAudioSession setActive:withOptions: error :]: Deactivating an audio session that has running I/O. All I/O should be stopped or paused prior to …

Using AVAudioPlayer to play sounds in iOS applications ...

    https://www.javatpoint.com/using-avaudioplayer-to-play-sounds-in-ios-applications
    We can use the AVAudioPlayer to play audio of any duration from a file or buffer. We can also control the volume, rate, panning, and looping behavior of the played audio. It plays multiple sounds simultaneously by synchronizing the playback of multiple players. The AVAudioPlayer provides the following methods to control the playback behavior.

AVAudioPlayer In Xamarin iOS App - c-sharpcorner.com

    https://www.c-sharpcorner.com/article/avaudioplayer-in-xamarin-ios-app4/
    The steps given below are required to be followed in order to play sound using AVAudioPlayer in Xamarin iOS, using Xamarin Studio. Step 1 Go to Xamarin Studio. Click New Solution—> select iOS—>select App--> Choose single View App. Afterwards, click Next. Step 2

Volume Control Using AVAudioPlayer In Xamarin iOS App

    https://www.c-sharpcorner.com/article/volume-control-using-avaudioplayer-in-xamarin-ios-app/
    Using an AVAudioPlayer Play sounds of any duration. Play sounds from files or memory buffers. Loop sounds. Play multiple sounds simultaneously, one sound per audio player, with precise synchronization. Control relative playback level, stereo positioning, and playback rate for each sound you are playing.

Monkeybread Xojo plugin - AVAudioPlayerMBS class

    https://www.monkeybreadsoftware.net/class-avaudioplayermbs.shtml
    Play multiple sounds simultaneously, one sound per audio player, with precise synchronization Control relative playback level, stereo positioning, and playback rate for each sound you are playing Seek to a particular point in a sound file, which supports such application features as fast forward and rewind

Is it possible to play a sound? | Apple Developer Forums

    https://developer.apple.com/forums/thread/82354
    > AVAudioPlayer causes lag, and you can't play sounds simultaneously You can play sounds simultaneously if they are in an uncompressed format (e.g., .wav). One compressed source is allowed for background music (e.g., .mp3), and you can layer multiple uncompressed simultaneous sound effects with AVAudioPlayer. I have no knowledge of its "lag".

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