We have collected the most relevant information on Avaudioplayer Loop Problem. Open the URLs, which are collected below, and you will find all the info you are interested in.


iphone - AVAudioPlayer's method 'play' does not work ...

    https://stackoverflow.com/questions/16293383/avaudioplayers-method-play-does-not-work-inside-a-while-loop
    Stack Overflow Public questions & answers; Stack Overflow for Teams Where developers & technologists share private knowledge with coworkers; Jobs Programming & related technical career opportunities; Talent Recruit tech talent & build your employer brand; Advertising Reach developers & technologists worldwide; About the company

/AVFoundation/AVAudioPlayer Loop

    https://www.monkeybreadsoftware.net/example-avfoundation-avaudioplayerloop.shtml
    Project "AVAudioPlayer Loop.xojo_binary_project" Class App Inherits Application. Const kEditClear = "&Delete" ... else log "Player " +player.name+ " is done with problem." end if dim Players() as AVAudioPlayerMBS = app.Players dim u as integer = Players.Ubound // index of current one dim i as integer = players.IndexOf ...

How to loop audio using AVAudioPlayer and numberOfLoops ...

    https://www.hackingwithswift.com/example-code/media/how-to-loop-audio-using-avaudioplayer-and-numberofloops
    By default AVAudioPlayer plays its audio from start to finish then stops, but you can control how many times to make it loop by setting its numberOfLoops property. For example, to make your audio play five times in total, you’d write this: audioPlayer.numberOfLoops = 5. You can also set this property to -1, which automatically causes AVAudioPlayer to loop the sound …

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudioplayer
    class AVAudioPlayer: NSObject. Overview. Use an audio player to: Play audio of any duration from a file or buffer. Control the volume, panning, rate, and looping behavior of the played audio. Access playback-level metering data. Play multiple sounds simultaneously by synchronizing the playback of multiple players.

How To Play Sounds - AVAudioPlayer Tutorial (For 2019)

    https://codewithchris.com/avaudioplayer-tutorial/
    The AVAudioPlayer class has other properties to control playback (such as the number of times to loop) as well as properties that give you information about the sound file (such as the duration). Check out the Apple class reference document for more information!

How to fix the common "no sound from AVPlayer ...

    https://www.globalnerdy.com/2015/07/06/how-to-fix-the-common-no-sound-from-avplayer-avaudioplayer-problem-in-ios-swift-programming/
    Maxwell Smart, the protagonist of the 1960s spy comedy Get Smart, and his shoe phone, quite possibly the first mobile phone to make regular appearances on a TV show. While answering this question on Stack Overflow, I noticed that in the “Related” list running down the right-hand side of the page that there were several similar questions.They essentially asked the …

AVAudioPlayer Causing Frame Rate Drops in SpriteKit ...

    https://simonfairbairn.com/avaudioplayer-causing-frame-rate-drops-in-spritekit/
    This was a straightforward problem to solve. I already had a sound effects component set up. It had a simple API—send in the name of the audio clip to play and it will play it. All I needed to do was trigger the footstep sound effect at the start of every walk cycle animation loop. The work of a couple of lines of code.

Playing Audio on iOS 7 using AVAudioPlayer - Techotopia

    https://www.techotopia.com/index.php/Playing_Audio_on_iOS_7_using_AVAudioPlayer
    The iOS 7 SDK provides a number of mechanisms for implementing audio playback from within an iOS application. The easiest technique from the perspective of the application developer is to use the AVAudioPlayer class which is part of the AV Foundation Framework. This chapter will provide an overview of audio playback using the AVAudioPlayer class.

4. Sound - iOS Swift Game Development Cookbook, 2nd ...

    https://www.oreilly.com/library/view/ios-swift-game/9781491920794/ch04.html
    4. Sound - iOS Swift Game Development Cookbook, 2nd Edition [Book] Chapter 4. Sound. Sound is a frequently overlooked part of games. Even in big-name titles, sound design and programming are sometimes left until late in the game development process. This is especially true on mobile devices—the user might be playing the game in a crowded ...

Now you know Avaudioplayer Loop Problem

Now that you know Avaudioplayer Loop Problem, we suggest that you familiarize yourself with information on similar questions.