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iphone - How do I repeat a AVAudioPlayer? - Stack Overflow

    https://stackoverflow.com/questions/6804160/how-do-i-repeat-a-avaudioplayer#:~:text=Notice%20that%20AVAudioPlayer%20class%20has%20a%20property%20called,to%20play%20by%20making%20numberOfLoops%20a%20positive%20integer.
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AVAudioPlayer Seamless looping of … | Apple Developer …

    https://developer.apple.com/forums/thread/677188
    In the WWDC 2011 session 404 video we're told that AVAudioPlayer should be able to dynamically ignore the priming and remainder frames in AAC audio, which should enable seamless looping of compressed files, but I can't get this to work in practice. I can verify in both Logic Pro and WaveLab that the wav versions of my files loop perfectly, but ...

How to loop audio using AVAudioPlayer and numberOfLoops ...

    https://www.hackingwithswift.com/example-code/media/how-to-loop-audio-using-avaudioplayer-and-numberofloops
    By default AVAudioPlayer plays its audio from start to finish then stops, but you can control how many times to make it loop by setting its numberOfLoops property. For example, to make your audio play five times in total, you’d write this: audioPlayer.numberOfLoops = 5. You can also set this property to -1, which automatically causes AVAudioPlayer to loop the sound …

iphone - How do I repeat a AVAudioPlayer? - Stack Overflow

    https://stackoverflow.com/questions/6804160/how-do-i-repeat-a-avaudioplayer
    Notice that AVAudioPlayer class has a property called numberOfLoops. If you set this property to a negative integer value, when you play the AVAudioPlayer, it will loop until stopped. You can set the number of loops you'd like to play by making numberOfLoops a positive integer. Hope that helps!

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudioplayer
    Overview. Use an audio player to: Play audio of any duration from a file or buffer. Control the volume, panning, rate, and looping behavior of the played audio. Access playback-level metering data. Play multiple sounds simultaneously by synchronizing the playback of multiple players. For more information about preparing your app to play audio ...

AVAudioPlayer: avoiding glitches when playing looped ...

    https://forums.macrumors.com/threads/avaudioplayer-avoiding-glitches-when-playing-looped-sounds.640862/
    This is fine for non looping sounds but the problem is obvious if you attempt to play this expecting a seamless loop. Your sound file should loop at the 5900th sample but because this would be in the middle of a block of 1024 samples, looping doesn't actually occur until 244 samples later, hence you get a small pause or glitch at the loop point.

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