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iphone - How do I repeat a AVAudioPlayer? - Stack Overflow

    https://stackoverflow.com/questions/6804160/how-do-i-repeat-a-avaudioplayer#:~:text=If%20you%20set%20this%20property%20to%20a%20negative,making%20numberOfLoops%20a%20positive%20integer.%20Hope%20that%20helps%21
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ios - How can I know if AVAudioPlayer is paused? - Stack ...

    https://stackoverflow.com/questions/39744929/how-can-i-know-if-avaudioplayer-is-paused
    I think it's as simple as keep a BOOL property in view controller class which set to YES while play/resume buttons clicked and set to NO while stop/pause button pressed. Show activity on this post. Show activity on this post. Simply add Bool variable and based on that you check is audio paused or not.

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudioplayer
    Overview. Use an audio player to: Play audio of any duration from a file or buffer. Control the volume, panning, rate, and looping behavior of the played audio. Access playback-level metering data. Play multiple sounds simultaneously by synchronizing the playback of multiple players. For more information about preparing your app to play audio ...

How to loop audio using AVAudioPlayer and numberOfLoops ...

    https://www.hackingwithswift.com/example-code/media/how-to-loop-audio-using-avaudioplayer-and-numberofloops
    By default AVAudioPlayer plays its audio from start to finish then stops, but you can control how many times to make it loop by setting its numberOfLoops property. For example, to make your audio play five times in total, you’d write this: audioPlayer.numberOfLoops = 5. You can also set this property to -1, which automatically causes AVAudioPlayer to loop the sound …

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudioplayernode
    Overview. This audio node supports scheduling the playback of AVAudioPCMBuffer instances, or segments of audio files that you open through AVAudioFile. You can schedule buffers and segments to play at specific points in time or to play immediately following preceding segments. Generally, you want to configure the node’s output format with the ...

AVAudioPlayer: avoiding glitches when playing looped ...

    https://forums.macrumors.com/threads/avaudioplayer-avoiding-glitches-when-playing-looped-sounds.640862/
    This is fine for non looping sounds but the problem is obvious if you attempt to play this expecting a seamless loop. Your sound file should loop at the 5900th sample but because this would be in the middle of a block of 1024 samples, looping doesn't actually occur until 244 samples later, hence you get a small pause or glitch at the loop point.

How To Play Sounds - AVAudioPlayer Tutorial (For 2019)

    https://codewithchris.com/avaudioplayer-tutorial/
    The AVAudioPlayer class has other properties to control playback (such as the number of times to loop) as well as properties that give you information about the sound file (such as the duration). Check out the Apple class reference document for more information!

Monkeybread Xojo plugin - AVAudioPlayerMBS class

    https://www.monkeybreadsoftware.net/class-avaudioplayermbs.shtml
    The AVAudioPlayer class lets you play sound in any audio format available in OS X. The plugin provides the events for this audio player in AVFoundationMBS class. To play, pause, or stop an audio player, call one of its playback control methods, described in …

Swift 3iOS-AVAudioPlayerとの同期一時停止

    https://stackfinder.jp.net/questions/41082363/swift-3-ios-synchronised-pause-with-avaudioplayer
    for (_, audioTrackPlayer) in audioTrackPlayers.enumerated() { audioTrackPlayer.pause() } しかしもちろん、それらはすべて次々に一時停止します。同等のpause(atTime :)関数はありません。では、一時停止のためにどのようにして正確な同期を実現できるでしょうか。 編集-追加情報

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