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ios - AVAudioPlayer crashes on play - Stack Overflow

    https://stackoverflow.com/questions/22220100/avaudioplayer-crashes-on-play
    Make sure that you have to make strong property for AVAudioPlayer Instance. Either make it a global or make strong property. //Global iVAR AVAudioPlayer *avPlayer; OR //Property @property(strong, nonatomic) AVAudioPlayer *avPlayer; then …

AVAudioPlayer play not working aft… | Apple Developer …

    https://developer.apple.com/forums/thread/15514
    However, when I call 'play' on the AVAudioPlayer, I don't hear any audio starting. When the same happens on a phone call, or an *outgoing* FaceTime call the audio player resumes playing perfectly fine. I've added my code below. Does anybody know what I'm doing wrong, or whether this is a bug? The same codes works fine on iOS 8.

AVAudioPlayer Class (AVFoundation) | Microsoft Docs

    https://docs.microsoft.com/en-us/dotnet/api/avfoundation.avaudioplayer
    An instance of the AVFoundation.IAVAudioPlayerDelegate model class which acts as the class delegate. Description of the object, the Objective-C version of ToString. A value that increases while the AVAudioPlayer is playing or paused. Used for synchronizing multiple audio players.

Crash in iOS SDK when native application uses ... - GitHub

    https://github.com/Everyplay/everyplay-unity-sdk/issues/4
    The crash seems to occur when trying to play an audio, some code instance used: self.audioPlayer = [[AVAudioPlayer alloc] initWithData:receivedData error:nil]; - (void)playAudio { [self.audioPlayer play]; ///continue ..

avaudioplayer · GitHub Topics · GitHub

    https://github.com/topics/avaudioplayer
    akhilcb / ACBAVPlayerExtension. Star 52. Code Issues Pull requests. An extension on AVPlayer which converts it to have all useful features of AVAudioPlayer but with streaming support. Also added additional methods to support Audio visualization from AVPlayer streaming. swift ios extension objective-c audio-visualizer avfoundation audio-player ...

GitHub - Everyplay/everyplay-air-sdk: Everyplay AIR SDK

    https://github.com/Everyplay/everyplay-air-sdk
    Improved AVFoundation/AVAudioPlayer usage against small sound effects. Android v1.2.3 - Jan 14th 2015 (build 1230) Fix a null pointer exception that could cause a crash on some Android 5 Lollipop devices. Fix a graphics performance issue with glDiscardFramebufferEXT that could affect some Android versions/drivers shipped

Objective-c/IOS: Reversing the bytes in NSMutabledata

    https://www.py4u.net/discuss/1363798
    Answer #1: DaveSmith122 is right. You cannot just reverse the byte data. I have achieved the same effect using CoreAudio and AudioUnits. Use ExtFileReader C API to read the file into lPCM buffers and then you can reverse the buffers as needed. The answers/resolutions are collected from stackoverflow, are licensed under cc by-sa 2.5 , cc by-sa 3 ...

AVAudioPlayerのブロックとiOS5の問題

    https://stackfinder.jp.net/questions/8750861/avaudioplayer-blocking-and-ios-5-issues
    AVAudioPlayerの再生を開始すると、UIがブロックされているように見え、曲が1〜2秒間再生されるまで、アニメーションがフリーズします。これはシミュレーター、FYIにあります。

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