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objective c - Looping AVAudioPlayer w/o Gap - Stack …

    https://stackoverflow.com/questions/13889948/looping-avaudioplayer-w-o-gap
    I'm recording a sound using AVAudioRecorder and then attempting to play back the sound using AVAudioPlayer. I'm trying to get the sound to loop indefinitely, but the sound has a short gap in between

How to loop audio using AVAudioPlayer and numberOfLoops ...

    https://www.hackingwithswift.com/example-code/media/how-to-loop-audio-using-avaudioplayer-and-numberofloops
    By default AVAudioPlayer plays its audio from start to finish then stops, but you can control how many times to make it loop by setting its numberOfLoops property. For example, to make your audio play five times in total, you’d write this: audioPlayer.numberOfLoops = 5. You can also set this property to -1, which automatically causes AVAudioPlayer to loop the sound …

AVAudioPlayer Seamless looping of … | Apple Developer …

    https://developer.apple.com/forums/thread/677188
    In the WWDC 2011 session 404 video we're told that AVAudioPlayer should be able to dynamically ignore the priming and remainder frames in AAC audio, which should enable seamless looping of compressed files, but I can't get this to work in practice. I can verify in both Logic Pro and WaveLab that the wav versions of my files loop perfectly, but ...

javascript - Expo av-player seamless gapless loop ...

    https://stackoverflow.com/questions/62238072/expo-av-player-seamless-gapless-loop-crossfade
    Expo av-player seamless gapless loop crossfade. Ask Question Asked 1 year, 7 months ago. Active 1 year, 7 months ago. ... Browse other questions tagged javascript react-native expo avaudioplayer avplayerlooper or ask your own question. The Overflow Blog The Bash is over, but the season lives a little longer ...

AVAudioPlayer: avoiding glitches when playing looped ...

    https://forums.macrumors.com/threads/avaudioplayer-avoiding-glitches-when-playing-looped-sounds.640862/
    This is fine for non looping sounds but the problem is obvious if you attempt to play this expecting a seamless loop. Your sound file should loop at the 5900th sample but because this would be in the middle of a block of 1024 samples, looping doesn't actually occur until 244 samples later, hence you get a small pause or glitch at the loop point.

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudioplayer
    Overview. Use an audio player to: Play audio of any duration from a file or buffer. Control the volume, panning, rate, and looping behavior of the played audio. Access playback-level metering data. Play multiple sounds simultaneously by synchronizing the playback of multiple players. For more information about preparing your app to play audio ...

How To Play Sounds - AVAudioPlayer Tutorial (For 2019)

    https://codewithchris.com/avaudioplayer-tutorial/
    The AVAudioPlayer class has other properties to control playback (such as the number of times to loop) as well as properties that give you information about the sound file (such as the duration). Check out the Apple class reference document for more information!

Gapless MP3 Audio on iOS - Gamua

    https://gamua.com/blog/2012/05/gapless-mp3-audio-on-ios/
    Gapless MP3 Audio. As every game developer knows, background music is an important part of any game. ... you can play a short loop while the tutorial dialog is open and then continue to the main theme once it’s closed. Or you can play intense music fragments during fights and calmer fragments in-between. ... The common way to play mp3 files ...

Gapless MP3 playback? - Unity Forum

    https://forum.unity.com/threads/gapless-mp3-playback.66090/
    In any case, I just tried an MP3 exported directly from GarageBand (with no "frame fixing" performed on it) in a sample app that uses AVAudioPlayer, and it looped properly (both in Simulator and on device). Meanwhile, the same file doesn't loop properly in Unity (either in the editor or on the device).

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