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Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudioplayer
    Overview. Use an audio player to: Play audio of any duration from a file or buffer. Control the volume, panning, rate, and looping behavior of the played audio. Access playback-level metering data. Play multiple sounds simultaneously by synchronizing the playback of multiple players. For more information about preparing your app to play audio ...

Playing sound with AVAudioPlayer in Xamarin.Mac - …

    https://docs.microsoft.com/en-us/xamarin/mac/app-fundamentals/sounds
    AVAudioPlayer supports sounds in any audio format provided by iOS, tvOS and macOS such as .aif, .wav or .mp3. Playing sounds in macOS Because macOS supports the same Audio Toolbox classes as iOS, please see our iOS Playing Sound with AVAudioPlayer documentation for the full details of playing audio in a Xamarin.Mac app.

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudioplayernode
    If the when parameter is a host time, the system ignores it unless the sample time is invalid when the engine is rendering to an audio device. The scheduling methods fail if: A buffer’s channel count doesn’t match that of the node’s output format. The system can’t access a file. An AVAudio Time doesn’t specify a valid sample time or a ...

How To Play Sounds - AVAudioPlayer Tutorial (For 2019)

    https://codewithchris.com/avaudioplayer-tutorial/
    In this AVAudioPlayer tutorial, we’re going to go through an example of playing a sound file that you’ve added to your Xcode project. You’ll see that it’s actually a really simple task to accomplish! Adding the framework to your project The first thing we’ll need to do is to add the AVFoundation framework to the

swift - AVAudioPlayer on Mac won't play / crashes - Stack ...

    https://stackoverflow.com/questions/51052951/avaudioplayer-on-mac-wont-play-crashes
    I'm trying to play an mp3 from my Mac Cocoa app. It looked pretty straightforward to use AVAudioPlayer. But it is not working. I've looked online and most of the problems I see are related to the player object being freed, but I don't think that is my problem. The player object is persistent and responds to member function calls.

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