We have collected the most relevant information on Avaudioplayer Delay First Time. Open the URLs, which are collected below, and you will find all the info you are interested in.


iphone - Slow start for AVAudioPlayer the first time a ...

    https://stackoverflow.com/questions/900461/slow-start-for-avaudioplayer-the-first-time-a-sound-is-played
    Actually, [audioplayer prepareToPlay] isn't the answer... the delay I was talking about happens the first time you alloc and init an AVAudioPlayer object, before you call any of its methods. It only happens the very first time you load one, though. prepareToPlay just preloads the audio, but doesn't eliminate the lag I was actually asking about.

iphone - Sound Delay With AVAudio Player - Game ...

    https://gamedev.stackexchange.com/questions/29083/sound-delay-with-avaudio-player
    \$\begingroup\$ +1 Because whatever else is contributing, part of this likely has to do with decoder delay since the file is an mp3, and it looks like the prepareToPlay message prepares the first frame of audio. Sound effects are usually stored in a format that takes little or no work to decode, or else decoded at load time and stored uncompressed in memory so they can be …

AVAudioPlayer play() method play a… | Apple Developer …

    https://developer.apple.com/forums/thread/687919
    When calling play(), it play the ringtone for one sec and stopped (even thought the ringtone duration in one loop is 7secs) but stop() is not called. When I introduce 100ms delay to play the ringtone for first time play, then it is playing continuously until stopped and second time onwards no issue in playing without delay.

AVAudioPlayer lag when calling play

    https://www.py4u.net/discuss/1613085
    On app start up, while your app and view controller are still loading, use AVAudioPlayer to play this file of silence. Now when your view finishes loading, AVAudioPlayer should be ready to play subsequent non-silent sounds much faster, since some audio (silence) has already already gone all the way out to the speakers. Answered By: hotpaw2.

EXC_BAD_ACCESS when using AVAudioPlayer - Apple …

    https://developer.apple.com/forums/thread/103604
    delay(5, completion: { self.player.pause() }) The delay function is a function that, obivously, delays the code in completion argument by a set time defined in the argument just before. Pausing the player seems like an easy thing to do, but when I do, the app crashes with EXC_BAD_ACCESS on the line where I try to pause it.

Adding Basic Audio with variable delayed play to your app ...

    http://www.helpmecodeswift.com/audio/adding-basic-audio-with-variable-delayed-play-to-your-app
    First you need to find the audio file you want to use and then add it to your project. ... delay (time) { self. audioPlayer = AVAudioPlayer (contentsOfURL: self. boing, error: nil) // point to the audio file. self. audioPlayer. prepareToPlay // prepare the Audio Player.

Simple iOS audio playback - Greg Heo

    https://gregheo.com/blog/simple-audio/
    AVAudioPlayer has a set of delegate methods to notify you when playback has finished or in the case of interruptions. These follow the usual delegate/protocol patterns found elsewhere in Cocoa. You’ll also get a bit of a delay the first time you play a sound since iOS does a little lazy loading.

Tutorial: Playing Audio with AVAudioPlayer | iOS Developer ...

    http://iosdeveloperzone.com/2012/10/01/tutorial-playing-audio-with-avaudioplayer/
    13 Responses to Tutorial: Playing Audio with AVAudioPlayer. Hi Alex, thanks for the feedback. I really am hoping to write up the custom AVAudioPlayer soon. I am traveling at the moment and am finding it difficult to get time to sit down and write. Also, sometimes my access to internet connections is not so good.

AVAudioPlayer Causing Frame Rate Drops in SpriteKit ...

    https://simonfairbairn.com/avaudioplayer-causing-frame-rate-drops-in-spritekit/
    Diving Deeper. The SpriteKit frame rate counter would drop from 60fps to 57fps at the start of every walk, with a fluctuation between 58 and 60fps as the walk continued. The weird thing was, though, that when I ran it at the iPad’s native 120fps, it still only dropped one or two frames. This didn’t make sense—if the issue was that some ...

Now you know Avaudioplayer Delay First Time

Now that you know Avaudioplayer Delay First Time, we suggest that you familiarize yourself with information on similar questions.