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Play A Sound Using AVAudioPlayer [Swift 5 Example]

    https://www.advancedswift.com/play-a-sound-in-swift/#:~:text=A%20sound%20file%20or%20sound%20effect%20can%20be,soundFileURL%29%20player.play%28%29%20Play%20A%20Sound%20On%20Button%20Press
    none

swift - Check if AVAudioPlayer is playing - Stack Overflow

    https://stackoverflow.com/questions/30302640/check-if-avaudioplayer-is-playing
    I am using the following code to play the audio : var soundURL: NSURL = NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("9", ofType: "m4a")!)! var error:NSError? audioPlayer = AVAudioPlayer(contentsOfURL: soundURL, error: &error) audioPlayer.prepareToPlay() audioPlayer.play()

Play A Sound Using AVAudioPlayer [Swift 5 Example]

    https://www.advancedswift.com/play-a-sound-in-swift/
    do { // Attempts to activate session so you can play audio, // if other sessions have priority this will fail try AVAudioSession.sharedInstance().setActive(true) } catch let error { // Handle error } Play A Sound Or Sound Effect. A sound file or sound effect can be played once the AVAudioSession is configured and activated.

How To Play Sounds - AVAudioPlayer Tutorial (For 2019)

    https://codewithchris.com/avaudioplayer-tutorial/
    In this AVAudioPlayer tutorial, we’re going to go through an example of playing a sound file that you’ve added to your Xcode project. You’ll see that it’s actually a really simple task to accomplish! Adding the framework to your project The first thing we’ll need to do is to add the AVFoundation framework to the

AVAudioPlayer playing Sound with very low volume in iPhone ...

    https://newbedev.com/avaudioplayer-playing-sound-with-very-low-volume-in-iphone-6-and-6
    For full class you can check my gist I think if you set the volume of AVAudioPlayer to 1, then the problem is on the system volume. You may use a different audio category when playing your sound and the volume is different in different category or different audio route(like native speaker, headset or bluetooth) The default category in your app will be ambient , but the Music app's is …

How to play sounds using AVAudioPlayer - free Swift 5.4 ...

    https://www.hackingwithswift.com/example-code/media/how-to-play-sounds-using-avaudioplayer
    That can then get passed to AVAudioPlayer to create an audio player object, at which point – finally – you can play the sound. Here's the code: Here's the code: let path = Bundle.main.path(forResource: "example.mp3", ofType:nil)! let url = URL(fileURLWithPath: path) do { bombSoundEffect = try AVAudioPlayer(contentsOf: url) bombSoundEffect?.play() } catch { // …

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudioplayer
    A Boolean value that indicates whether the player is able to generate audio-level metering data. func updateMeters() Refreshes the average and peak power values for all channels of an audio player. func averagePower(forChannel: Int) -> Float. Returns the average power, in decibels full-scale (dBFS), for an audio channel.

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