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iPhone SDK: Change playback speed using core audio ...

    https://stackoverflow.com/questions/2427821/iphone-sdk-change-playback-speed-using-core-audio-avaudioplayer#:~:text=Changing%20the%20sample%20rate%20should%20work%20just%20like,ratio%20that%20you%20increase%20the%20sample%20rate%20by.
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iPhone SDK: Change playback speed using core audio ...

    https://stackoverflow.com/questions/2427821/iphone-sdk-change-playback-speed-using-core-audio-avaudioplayer
    Changing the sample rate should work just like a tape recorder would if you played it faster. Everything becomes higher in pitch. To keep the pitch the same, you would need to set up an Audio Unit graph that includes the AUPitch effect, and lower the pitch by the same ratio that you increase the sample rate by. Share Improve this answer

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudioplayernode
    When playing buffers, there’s an implicit assumption that the buffers are at the same sample rate as the node’s output format. The stop() method unschedules all previously scheduled buffers and file segments, and returns the player timeline to sample time 0. Note.

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudioplayer
    Overview. Use an audio player to: Play audio of any duration from a file or buffer. Control the volume, panning, rate, and looping behavior of the played audio. Access playback-level metering data. Play multiple sounds simultaneously by synchronizing the playback of multiple players. For more information about preparing your app to play audio ...

AVAudioPlayer Class (AVFoundation) | Microsoft Docs

    https://docs.microsoft.com/en-us/dotnet/api/avfoundation.avaudioplayer
    A value that increases while the AVAudioPlayer is playing or paused. Used for synchronizing multiple audio players. Duration: The total time, in seconds, of the sound associated with the AVAudioPlayer. EnableRate: Whether the AVAudioPlayer can have its playback rate adjusted. Format: Handle: Handle (pointer) to the unmanaged object representation.

How To Play Sounds - AVAudioPlayer Tutorial (For 2019)

    https://codewithchris.com/avaudioplayer-tutorial/
    In the General tab of your Xcode project properties, the frameworks and libraries section is all the way at the bottom. If you click the “+” icon, you’ll get a dialog and you can search for the AVFoundation Framework to add it. Adding the sound file to your project. For this demo, we’re going to need a sample mp3 or wav sound file.

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