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AES E-Library » Augmented Reality Audio for Location …

    https://www.aes.org/e-lib/browse.cfm?elib=15176
    Augmented Reality Audio for Location-based Games Mikko Peltola1 , Tapio Lokki1 , and Lauri Savioja1 1 Helsinki University of Technology, Department of Media Technology, P.O.Box 5400, FI-02015 TKK, Finland Correspondence should be addressed to Tapio Lokki ([email protected]) ABSTRACT Location-based games, such as pervasive games and …

SoundPacman: Audio augmented reality in location …

    https://ieeexplore.ieee.org/document/7495414
    As a case study, we present SoundPacman, a prototype location-based game, wherein players experience the game space with the use of 3D sounds, which augment the physical environment. Preliminary tests utilizing EEG analysis provide evidence that sound augmentation may significantly contribute towards enhancing the immersion levels of players.

SoundPacman: Audio Augmented Reality in Location …

    https://www.researchgate.net/publication/303836379_SoundPacman_Audio_Augmented_Reality_in_Location-based_Games
    Sound design has received little attention in location-based games research. Typically, existing prototypes heavily rely on visual information with sound only having a marginal role in the game ...

SoundPacman: Audio augmented reality in location- …

    https://www.researchgate.net/profile/Damianos-Gavalas/publication/304457398_SoundPacman_Audio_augmented_reality_in_location-based_games/links/5a4ba69faca2729b7c883b57/SoundPacman-Audio-augmented-reality-in-location-based-games.pdf
    SoundPacman: Audio augmented reality in location-based games . Thomas Chatzidimitris, Damianos Gavalas . Department of Cultural Technology and Communication . University of the Aegean . Mytilene ...

Guided by Voices: An Audio Augmented Reality System

    https://faculty.cc.gatech.edu/~thad/p/032_20_ARVR/guided_by_voice-icad00.pdf
    Whereas most traditional augmented reality systems overlay graphics onto the user's environment, this system employs only audio. Furthermore, we have created a positioning infrastructure using radio frequency (RF) transmissions that is easy to deploy, provides approximate location and uses little computational overhead. As a result, the system we …

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