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Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/1438454-audiounitsetparameter
    Parameters inUnit The audio unit that you want to set a parameter value for. inID The audio unit parameter identifier. inScope The audio unit scope for the parameter. inElement The audio unit element for the parameter. inValue The value that you want to apply to the parameter. inBufferOffsetInFrames Set this to 0.

ios - Using AudioUnitSetParameter - Stack Overflow

    https://stackoverflow.com/questions/21786575/using-audiounitsetparameter
    AudioUnitSetParameter(_reverb.audioUnit, kReverb2Param_DryWetMix, kAudioUnitScope_Global, 0, 100.f, 0); The problem is, when i'm trying to use ether parameters of the reverb unit except kReverb2Param_DryWetMix , such as: ... Difference between reference frame and coordinate system

Apple Developer Documentation

    https://developer.apple.com/documentation/audiounit/audio_unit_properties
    A property applies to one or more scopes, as described in this document. The audio unit scopes in iOS are Input, Output, and Global. In macOS, audio units have additional, MIDI-related scopes: Group, Part, and Note. Data type —the programmatic data type for the property’s value. Access —read-only, write-only, or read/write.

Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/audio_unit_v2_c_api
    The Apple audio unit manufacturer code. Audio data format converter audio unit subtypes for audio units provided by Apple. Reserved for system use. Properties for audio units that perform offline processing—that is, processing in a nonplayback, nonrealtime mode. Parameters for instrument units.

Apple Developer Documentation

    https://developer.apple.com/documentation/audiounit/audio_unit_component_services
    Overview. Audio Unit Component Services provides the C interface for using audio units. An audio unit is an audio processing plug-in used for processing or generating audio data. To find, open, and close audio units, you use a companion interface, Audio Component Services, described in Audio Component Services.. An audio unit is uniquely identified by a triplet of codes known as …

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