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objective c - 'AudioUnit/AudioUnit.h' file not found ...

    https://stackoverflow.com/questions/11905366/audiounit-audiounit-h-file-not-found
    but when i went to run in on my iphone it came up in the log that in the AUGraph.h with #include AudioUnit/AudioUnit.h and 'AudioUnit/AudioUnit.h' file not found to the right of it. How can i fix this to run it on my phone? objective-c ios …

objective c - AudioUnit/AudioUnit.h file not found - Stack ...

    https://stackoverflow.com/questions/11079695/audiounit-audiounit-h-file-not-found
    'AudioUnit/AudioUnit.h' file not found. 376. Detect iPad Mini in HTML5. 23. Not a PNG filCommand copypng emitted errors but did not return a nonzero exit code to indicate failure. 307. UIImageView missing images in Launch Screen on device. Hot Network Questions

Core Audio Frameworks - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/CoreAudioFrameworks/CoreAudioFrameworks.html
    AudioUnit.h: Include file for the Audio Unit framework. AudioUnitParameters.h: Predefined parameter constants used by Apple's audio units. Third parties can also use these constants for their own audio units. AudioUnitProperties.h: Predefined audio unit properties for common audio unit types as well as Apple's audio units.

The Audio Unit - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnit/TheAudioUnit.html
    The Audio Unit. When you develop an audio unit, you begin with the part that performs the audio work. This part exists within the MacOS folder inside the audio unit bundle as shown in Figure 1-2.You can optionally add a custom user interface, or view, as described in the next chapter, The Audio Unit View. In this chapter you learn about the architecture and …

Core Audio Services - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/WhatsinCoreAudio/WhatsinCoreAudio.html
    AudioUnitUtilities.h(in AudioToolbox.framework) LogicAUProperties.h MusicDevice.h OpenAL OpenAL is an open-source positional audio technology designed for use in game applications. iOS and OS X have implementations of the OpenAL 1.1 specification. You find its headers in the following header files in the OpenAL framework: al.h alc.h

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