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ios - How to get the volume of an AudioUnit - Stack …

    https://stackoverflow.com/questions/33130362/how-to-get-the-volume-of-an-audiounit
    Getting the "volume" depends on the type of AudioUnit. Some audio units have input levels, output levels, and "global" volume levels. // MatrixMixer Float32 volume = 0; OSStatus result = AudioUnitGetParameter (mxmx_unit, kMatrixMixerParam_Volume, kAudioUnitScope_Global, 0, &volume); // MultiChannelMixer Float32 volume = 0; OSStatus …

AudioUnitParameterType Enum (AudioUnit) | Microsoft …

    https://docs.microsoft.com/en-us/dotnet/api/audiounit.audiounitparametertype
    AudioUnit Assembly: Xamarin.iOS.dll Assembly: Xamarin.Mac.dll. Important ... An enumeration whose values represent adjustable attributes such as pitch or volume. In this article public enum AudioUnitParameterType type AudioUnitParameterType = Inheritance. Enum. AudioUnitParameterType. Fields.

The Audio Unit - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnit/TheAudioUnit.html
    The Audio Unit. When you develop an audio unit, you begin with the part that performs the audio work. This part exists within the MacOS folder inside the audio unit bundle as shown in Figure 1-2.You can optionally add a custom user interface, or view, as described in the next chapter, The Audio Unit View. In this chapter you learn about the architecture and …

App Extension Programming Guide: Audio Unit

    https://developer.apple.com/library/archive/documentation/General/Conceptual/ExtensibilityPG/AudioUnit.html
    For a code example that shows how to create an Audio Unit app extension, see AudioUnitV3Example: A Basic AudioUnit Extension and Host Implementation. For more information on the audio unit API, see Audio Unit Framework Reference. Audio Unit app extensions are supported in iOS 9.0 and later, and in macOS v10.11 and later.

Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/audio_unit_v3_plug-ins/creating_custom_audio_effects
    Connect your user interface to the Audio Unit’s parameters in the connectViewToAU () method. private func connectViewToAU() { guard needsConnection, let paramTree = audioUnit?.parameterTree else { return } // Find the cutoff and resonance parameters in the parameter tree. guard let cutoff = paramTree.value (forKey: "cutoff") as?

KVR Forum: how to SET parameter (VST SDK ... - KVR Audio

    https://www.kvraudio.com/forum/viewtopic.php?t=240471
    AFAIR (away from AEffect, etc at the mo), SetParameterAutomated calls SetParameter, then tells the host what's going on. Are you doing what you need to in SetParameter. Have you implemented GetParameter properly. It may be the case that some hosts only take the index of the parameter and ignore the value calling GetParameter to work out …

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