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video - iPhone Memory Leak from AudioToolbox when …

    https://stackoverflow.com/questions/5080922/iphone-memory-leak-from-audiotoolbox-when-using-mpmovieplayerviewcontroller-ios
    iPhone Memory Leak from AudioToolbox when using MPMoviePlayerViewController iOS 4.2. Ask Question Asked 10 years, 11 months ago. Active 9 years ago. Viewed 2k times 5 3. I'm using the following code (inside a view controller in a tab bar application) to play video loaded from the main bundle after a user selects a table row. ...

Memory Leak | Welcome to Mobile World

    https://mobworld.wordpress.com/tag/memory-leak/
    mobworld iPhone AudioToolbox, Memory Leak Leave a comment Removing memory leaks in the App we develop would be an interesting act .(at least for me). And some times those leaks that have no rationale behind their occurrence can be a nightmare.

Memory Leaks named “open_handle_to_dylib_path ...

    https://mobworld.wordpress.com/2010/05/19/memory-leaksop-named-open_handle_to_dylib_path-registerembeddedaudiocodecs-and-cpathreadstart/
    I was gifted by the Instruments tool the following leaks in my app. open_handle_to_dylib_path – Responsible library was CoreGraphics. RegisterEmbeddedAudioCodecs () – AudioToolbox- (This occurred twice.) For me the Instruments directed me to the line int retVal = UIApplicationMain (argc, argv, nil, nil); in the …

Memory Management in iPhone – 3 | Welcome to Mobile World

    https://mobworld.wordpress.com/2010/07/01/memory-management-in-iphone-3/
    Memory Management in iPhone – 3 ... *.xls Acquisition Android Android-Save Battery Life Android Market Android SDK Android UI Annnotation App Icon AsyncTask Android AudioToolbox ... Creation Fonts Go-Green Guidleines HttpPost Installation Internet Connection iPhone J2ME JSON Language Log Logging LWUIT MapView Memory Leak Memory …

What is mediaserverd actually resp ... - Apple Developer

    https://developer.apple.com/forums/thread/7848
    In my case, it turned out not to be mediaserverd -- my app had it's own memory leak as well (just a few OpenGL contexts ), which was causing the OOM crash. My theory as to why mediaserverd showed a lot of memory usage is that the pipeline of images from the 264 decoder and my app was stalled while my app was being killed.

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