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Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox
    The AudioToolbox framework provides interfaces for recording, playback, and stream parsing. In iOS, the framework provides additional interfaces for managing audio sessions. Topics. Essentials. Porting Your Audio Code to Apple Silicon. Eliminate issues in your audio-specific code when running on Apple silicon Mac computers.

Core Audio Frameworks - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/CoreAudioFrameworks/CoreAudioFrameworks.html
    AudioToolbox.framework. The Audio Toolbox framework contains the APIs that provide application-level services. The Audio Toolbox framework includes these header files: AudioConverter.h: Audio Converter API. Defines the interface used to create and use audio converters. AudioFile.h: Defines an interface for reading and writing audio data in files.

ios - Looping Audio with AudioToolbox.framework - Stack ...

    https://stackoverflow.com/questions/17605602/looping-audio-with-audiotoolbox-framework
    I have would like to play audio on the startup of my app, but, first of all, the audio doesn't play! No matter how i code it. And secondly I would love to loop it if i can. @implementation

objective c - Using The AudioToolbox Framework - Stack ...

    https://stackoverflow.com/questions/6689368/using-the-audiotoolbox-framework
    Using The AudioToolbox Framework. Ask Question Asked 10 years, 6 months ago. Active 10 years, 6 months ago. Viewed 2k times 2 0. I am new to sound in XCode, I am using sound effects. I want a sound effect and I know that for sound effects you should use audio toolbox framework, what is the code? ... afconvert -d LEI16 -f caff /path/to/mp3-or ...

iOS - How to play a short sound clip with AudioToolbox in ...

    https://discover.hubpages.com/technology/Play-a-short-sound-clip-with-AudioToolbox-in-Swift
    Ok, we have declared an IBAction of the Play Sound Clip button by ctrl+drag from the button to the .swift file, inside the ViewController class, and before adding the code to play our sound clip, you need to drag a .wav or .mp3 sound file into Supporting Files folder in XCode. The sound file in our demo project is called “glassSound” and it ...

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