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Computer Graphics: Audiosurf | Elektron Nine

    https://elektron9.wordpress.com/2012/03/10/computer-graphics-audiosurf/
    The graphical style of Audiosurf is most reminiscent of a cross between the Tron movies and a 1970s neon disco. In order to achieve this look at a quick framerate, the designers of Audiosurf used tasteful amounts of bloom and a custom programmable shader, both of which were implemented via the Quest3D engine.

Audiosurf - PCGamingWiki PCGW - bugs, fixes, crashes, …

    https://www.pcgamingwiki.com/wiki/Audiosurf
    ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/ <user-id> / 12900 / in addition to or instead of this directory.

Audiosurf - Wikipedia

    https://en.wikipedia.org/wiki/Audiosurf
    Audiosurf synchronizes the environment, traffic patterns, and scenery with the events in the current song. Each music file imported to the game by the user is first analyzed by the game engine, and an ASH file (containing the dynamics of the sounds and how the track and blocks are arranged) associated with the music is created and saved.

CGR File Extension - What is a .cgr file and how do I open it?

    https://fileinfo.com/extension/cgr
    CGR files are always stored with complementing .IGR files, which contain the location of channels within the Quest3D Channel Graph layout pane. If the IGR files are missing, the channels will use a default layout and may be difficult to view. NOTE: CGR files are used in games such as Audiosurf, Leo, and The Endless Forest.

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