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Steam Community :: Guide :: Making an Audiosurf 2 skin

    https://steamcommunity.com/sharedfiles/filedetails/?id=413812198
    Colors the sky by accessing the "_Tint" parameter of the sky shader on either skysphere or highway. Can also be set to "highway" to use the color of the current node. Using "highwayinverted" sets it to the opposite color. sky This takes a table of parameters to configure a procedural sky using real world data. month (number)

Audiosurf

    https://www.audio-surf.com/
    Audiosurf. Audiosurf is a music-adapting puzzle racer where you use your own music to create your own experience. The shape, the speed, and the mood of each ride is determined by the song you choose. You earn points for clustering together blocks of the same color on the highway, and compete with others on the internet for the high score on ...

Add-ons | Audiosurf Wiki | Fandom

    https://audiosurf.fandom.com/wiki/Add-ons
    This is a list of useful external add-on utility programs for Audiosurf. You may find others at the Addons subforum of the official Audio-surf.com message boards as well as the Mod Database thread. These add-ons start songs from outside of Audiosurf, for whatever reason. These add-ons provide playlist behaviour for Audiosurf. These add-ons are designed to improve Audiosurf with …

Steam Workshop::Audiosurf 2 Skins & Modes That Aren't God ...

    https://steamcommunity.com/sharedfiles/filedetails/?id=461108205
    Audiosurf 2 Skins & Modes That Aren't God Aweful. This item has been added to your Favorites. All the good stuff that's burried in a mountain of unplayable garbage. Ordering of skins is by most playable (good for score) to least playable but pretty, though most of the drives are pretty playable even with the temporary blindness they cause.

Audiosurf 2: Ride Your Music

    http://audiosurf2.com/
    Steam Workshop is integrated and already filled with hundreds of new in-game graphic styles (skins) and gameplay styles (mods) created by the Audiosurf 2 community. Smooth, Intuitive UI The new UI coming at launch is smooth, clear, and allows searching local music and cloud songs from one search box.

Home Page - Audiosurf 2

    https://audiosurf2.info/
    Home Page. Welcome to the community patch for Audiosurf 2. This quick to install patch brings back YouTube support and provides support for playing longer songs. On top of this, all scores are submitted to our database, so you can keep track of what you or your friends have been playing. Song of The Day.

Songs - Audiosurf 2

    https://audiosurf2.info/songs
    about 17 hours ago. Initial D - Deja Vu. 500. 3 days ago. Darude - Sandstorm. 450. 1 day ago. DragonForce - Through The Fire And Flames (Official Video) 432.

Creating custom sky from HDR image in Unreal Engine ...

    https://evermotion.org/tutorials/show/10738/creating-custom-sky-from-hdr-image-in-unreal-engine
    Make your Sky Material variable public so you will be able to change your cubemaps in the future. Import your DDS file - it does not have the right colors and sharpness, we need to tweak some settings. Use "UserInterface 2D compression, uncheck "sRGB" checkbox and choose "NoMipmaps" in Mip Gen Settings. Now.let's create a material for our sphere.

Free Spherical Skies - Viz-People

    https://www.viz-people.com/portfolio/free-spherical-skies/
    Free Spherical Skies. This is free spherical skies package from Sky v2 and v3 collections. It contains 6 unique 360 Sky Backgrounds. Free for commercial use. Download. 193.

[Question] Making a Custom Sky Sphere? Panning Clouds ...

    https://www.reddit.com/r/unrealengine/comments/5gyo1k/question_making_a_custom_sky_sphere_panning/
    So I am trying to make my own custom sky sphere. The only problem is, I can't quite figure out how the Material for it works, to be able to create my own. I have tried looking for UE4 documentation on it, To my knowledge there isn't any that break down the material nodes and how they interact with the Sky_sphere blueprint, for example.

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