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Apple Developer Documentation

    https://developer.apple.com/documentation/coreaudiotypes/audiostreampacketdescription
    Audio Stream Packet Description Describes one packet in a buffer of audio data where the sizes of the packets differ or where there is non-audio data between audio packets. Availability iOS 2.0+ iPadOS 2.0+ macOS 10.2+ tvOS 9.0+ watchOS 3.0+ Framework Core Audio Types On This Page Declaration Overview Topics Declaration

AudioStreamPacketDescription.StartOffset Field ...

    https://docs.microsoft.com/en-us/dotnet/api/audiotoolbox.audiostreampacketdescription.startoffset
    The zero-based byte index from the beginning of the buffer to the beginning of the packet.

AudioStreamPlayer Class Reference

    https://bbc.github.io/dvbcss-synckit-ios/latest/AudioPlayerEngine/Classes/AudioStreamPlayer.html
    An audio stream player based on Apple’s Core Audio Framework. Services and AudioFileStream are used to handle audio buffers and audio streaming respectively. @discussion: Special threading consideration- The audioQueue property should only ever be accessed inside a synchronized(self) block and only afterchecking that ![self isFinishing]

OutputAudioQueue.EnqueueBuffer() sometimes causes …

    https://social.msdn.microsoft.com/Forums/en-US/a5360324-f91f-4635-9022-4d3b53ada7f3/outputaudioqueueenqueuebuffer-sometimes-causes-app-crash
    AudioFileStream has the event PacketDecoded , which will been invoked when a packet has been decoded.

how to read/assign the elements of a pointer that points ...

    https://www.py4u.net/discuss/128841
    Declare an array of AudioStreamPacketDescription:. AudioStreamPacketDescription descriptions[10]; /* Populate 'descriptions' */ descriptions[0].mVariableFramesInPacket = 4; /* For example.then pass it to the function: /* 'a' is an instance of AQRecorder. */ a.printPacketDescriptionContents(descriptions, 10); when an array is passed to a function it …

AudioFileStream, CFReadStream and AudioQu ... - Apple

    https://discussions.apple.com/thread/1629067
    void PacketProc(void *inClientData, UInt32 inNumberBytes, UInt32 inNumberPackets, const void *inInputData, AudioStreamPacketDescription *inPacketDescriptions) { // 1.I call my accumulatePackets function to just accumulate the packets that came in temporarily

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