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ios - How to set AudioStreamBasicDescription properties ...

    https://stackoverflow.com/questions/40239745/how-to-set-audiostreambasicdescription-properties
    ASBD is just a structure underneath defined like follows: struct AudioStreamBasicDescription { Float64 mSampleRate; AudioFormatID mFormatID; AudioFormatFlags mFormatFlags; UInt32 mBytesPerPacket; UInt32 mFramesPerPacket; UInt32 mBytesPerFrame; UInt32 mChannelsPerFrame; UInt32 mBitsPerChannel; UInt32 mReserved; }; …

AudioStreamBasicDescription Struct (AudioToolbox ...

    https://docs.microsoft.com/en-us/dotnet/api/audiotoolbox.audiostreambasicdescription
    The audio stack processes audio as a stream of audio packets. This data structure is used to describe the contents of these audio packets and contains information like the sample rate used for the audio samples, the format of the individual audio packets, the number of channels in the packets and the bits per channel, and so on.

Apple Developer Documentation

    https://developer.apple.com/documentation/coreaudiotypes/audiostreambasicdescription
    In Core Audio, the following definitions apply: An audio stream is a continuous series of data that represents a sound, such as a song.. A channel is a discrete track of monophonic audio. A monophonic stream has one channel; a stereo stream has two channels. A sample is single numerical value for a single audio channel in an audio stream.. A frame is a collection of time …

如何设置AudioStreamBasicDescription - 简书

    https://www.jianshu.com/p/40089d76ea10
    如何设置AudioStreamBasicDescription AudioStreamBasicDescription struct AudioStreamBasicDescription { Float64 mSampleRate; AudioFormatID mFormatID; AudioFormatFlags mFormatFlags; UInt32 mBytesPerPacket; UInt32 mFramesPerPacket; UInt32 mBytesPerFrame; UInt32 mChannelsPerFrame; UInt32 mBitsPerChannel; UInt32 mReserved; }; …

詳説 AudioStreamBasicDescription / AVAudioFormat - Pebble …

    https://pebble8888.hatenablog.com/entry/2017/01/08/134359
    詳説 AudioStreamBasicDescription / AVAudioFormat. CoreAudioでよく使われるAudioStreamBasicDescription これはC言語の構造体で使いづらいです。. macOS10.10, iOS8以降ではAVAudioFormatと相互変換できますので、これを経由するとコーディングが簡単になります。. まずは実例を見ていき ...

AudioUnit框架详细解析(十五) —— 音频流格式启用数据流之使 …

    https://www.jianshu.com/p/6cb28ad626c2
    根据您正在使用的音频流的性质,设置这些字段-mBytesPerPacket,mBytesPerFrame,mFramesPerPacket和mBitsPerChannel字段。要了解每个这些字段的含义,请参阅AudioStreamBasicDescription结构的文档。您可以在示例代码项目Audio Mixer(MixerHost)中看到填充ASBD的示例。

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