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AudioSource Enum (Android.Media) | Microsoft Docs

    https://docs.microsoft.com/en-us/dotnet/api/android.media.audiosource
    public enum AudioSource type AudioSource = Inheritance. Enum. AudioSource. Fields. Camcorder 5: Default 0: Mic 1: RemoteSubmix 8: Unprocessed 9: VoiceCall 4: VoiceCommunication 7: Microphone audio source tuned for voice communications such as VoIP. VoiceDownlink 3: VoicePerformance 10: VoiceRecognition 6: Microphone ...

Home - Audiosource.net

    https://audiosource.net/
    Whether you are adding one pair or 10 pairs of speakers AudioSource amplifiers can provide a solution. DIGITAL AMPLIFIERS. All Extreme Power (D) 2 Power (D) 1 Versatility (D) 2. Digital Amplifiers Power (D) AD1002. Stereo Power Amplifier. 2 channels rated at 50 watts into 8 ohms. 75 watts per channel into 4 ohms.

Unity Sound and Recording and Real-time Microphone Play

    https://programmer.help/blogs/unity-sound-and-recording-and-real-time-microphone-play.html
    Next is setting up the microphone. The principle of microphone is to define a Clip first. After recording, the value of the recording sampling point is continuously assigned to the corresponding sampling point of clip. This is the same as Audiosource's time Samples. The difference is that the operation of the two is opposite.

MediaRecorder.AudioSource - Android SDK | Android …

    https://stuff.mit.edu/afs/sipb/project/android/docs/reference/android/media/MediaRecorder.AudioSource.html
    Microphone audio source tuned for voice communications such as VoIP. It will for instance take advantage of echo cancellation or automatic gain control if available. It otherwise behaves like DEFAULT if no voice processing is applied. Constant Value: 7 (0x00000007) public static final int VOICE_DOWNLINK Added in API level 4

How do I get Unity to playback a Microphone input in real ...

    https://support.unity.com/hc/en-us/articles/206485253-How-do-I-get-Unity-to-playback-a-Microphone-input-in-real-time-
    Firstly, you will need to set the microphone as an AudioClip and attach this AudioClip onto an Audio Source. You will need to set the audio to loop by checking the loop tick box in your Audio Source component in the Inspector. You will then be able to use the spectrum data off the Audio Source, rather than the Audio Listener.

MediaRecorder.SetAudioSource(AudioSource) Method …

    https://docs.microsoft.com/en-us/dotnet/api/android.media.mediarecorder.setaudiosource
    Important Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.

android - …

    https://stackoverflow.com/questions/22760874/mediarecorder-audiosource-voice-recognition-is-available-or-not
    Microphone audio source tuned for voice recognition if available, behaves like DEFAULT otherwise. It says 'if available', it make sense that this feature is not available in all devices neither it is an Android OS part because if it is a part of OS, it should be available in all devices.

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