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Dynamically instantiating an audio source - Unity Forum

    https://forum.unity.com/threads/dynamically-instantiating-an-audio-source.42535/

    Unity - Scripting API: AudioSource

      https://docs.unity3d.com/2019.4/Documentation/ScriptReference/AudioSource.html
      Within the Min distance the AudioSource will cease to grow louder in volume. mute: Un- / Mutes the AudioSource. Mute sets the volume=0, Un-Mute restore the original volume. outputAudioMixerGroup: The target group to which the AudioSource should route its signal. panStereo: Pans a playing sound in a stereo way (left or right).

    c# - Audio doesn't play when instantiate new object ...

      https://stackoverflow.com/questions/34355079/audio-doesnt-play-when-instantiate-new-object

      Unity - Scripting API: AudioSource

        https://docs.unity3d.com/540/Documentation/ScriptReference/AudioSource.html
        An AudioSource is attached to a GameObject for playing back sounds in a 3D environment. In order to play 3D sounds you also need to have a AudioListener . The audio listener is normally attached to the camera you want to use. Whether sounds are played in 3D or 2D is determined by AudioImporter settings.

      c# - How to enable audio source in Unity? - Stack Overflow

        https://stackoverflow.com/questions/48437497/how-to-enable-audio-source-in-unity

        create audioSource via script? - Unity Answers

          https://answers.unity.com/questions/340859/create-audiosource-via-script.html
          12. Best Answer. Answer by Tim-Michels · Oct 31, 2012 at 01:55 PM. AudioSource audioSource = gameObject.AddComponent<AudioSource> (); audioSource.clip = Resources.Load(name) as AudioClip; audioSource.Play(); You need to have a clip assigned. In this example, I use Resources.Load (), but you could just use an assigned AudioClip or something ...

        Play An Audio Clip When An Instantiated Object Collides ...

          https://answers.unity.com/questions/58417/play-an-audio-clip-when-an-instantiated-object-col.html
          Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

        Playing Sound Effects in Unity. Playing a sound in Unity ...

          https://medium.com/nerd-for-tech/playing-sound-effects-in-unity-a0e4987a4b45

          unity - Copy component features to Instantiate object ...

            https://gamedev.stackexchange.com/questions/184146/copy-component-features-to-instantiate-object
            I'm trying to add component to Instantiate object. This new component is audioSource. Now I added the audio to the Instantiate but I want to copy all features from "_sound" to the new component.

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