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AudioSource Component Reference · Cocos Creator

    https://docs.cocos.com/creator/manual/en/audio-system/audiosource.html
    AudioSource Component Reference. The AudioSource component is used to control the playback of music and sound effects. Select the node in the Hierarchy panel, then click the Add Component button at the bottom of the Inspector panel and select Audio -> AudioSource to add the AudioSource component to the node.

Scripting API: AudioSource - Unity

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    An AudioSource is attached to a GameObject for playing back sounds in a 3D environment. In order to play 3D sounds you also need to have a AudioListener . The audio listener is normally attached to the camera you want to use. Whether sounds are played in 3D or 2D is determined by AudioImporter settings.

Home - Audiosource.net

    https://audiosource.net/
    ANALOG AMPLIFIERS. The new generation of Analog amplifiers built on the long standing AudioSource analog platforms will deliver clean power with the highest emphasis on sound performance and quality. MULTI-ROOM AUDIO. Our amplifiers are designed for working in multi-room audio environments. When adding multiple zones to your home using our amplifiers will …

HI-FI+ GUIDE TO AUDIO SOURCE COMPONENTS 2018 - Hi-Fi+

    https://hifiplus.com/buyers_guides/8/
    Download your FREE copy of the Hi-Fi+ Guide to Audio Sources 2018. Guide Highlights include: U NEED 2 KNOW – A sampler of new-generation analogue and digital sources: Previews of 21 new Analogue Source Components. Previews of 18 new Digital Source Components. Hi …

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