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c# - Get AudioSource from other Gameobject - Stack Overflow

    https://stackoverflow.com/questions/31286022/get-audiosource-from-other-gameobject#:~:text=Well%20a%20general%20way%20to%20get%20a%20component,the%20audiosource%20component%20so%20you%20could%20use%20it.
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Unity - Scripting API: AudioSource

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    A representation of audio sources in 3D. An AudioSource is attached to a GameObject for playing back sounds in a 3D environment. In order to play 3D sounds you also need to have a AudioListener . The audio listener is normally attached to the camera you want to use. Whether sounds are played in 3D or 2D is determined by AudioImporter settings.

Audio Source - Unity

    https://docs.unity3d.com/410/Documentation/Components/class-AudioSource.html
    Audio Source. The Audio Source plays back an Audio Clip in the scene. If the Audio Clip is a 3D clip, the source is played back at a given position and will attenuate over distance. The audio can be spread out between speakers (stereo to 7.1) (Spread) and morphed between 3D and 2D (PanLevel).This can be controlled over distance with falloff curves.

Unity - Scripting API: AudioSource.Play

    https://docs.unity3d.com/ScriptReference/AudioSource.Play.html
    AudioSource will assume any Play call will have a new audio clip to play. Note: The AudioSource.PlayScheduled API will give you more accurate control over when the audio clip is played. using UnityEngine; // The Audio Source component has an AudioClip option. The audio // played in this example comes from AudioClip and is called audioData.

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