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Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/1405248-audioservicesplaysystemsound
    On some iOS devices, you can pass the k System Sound ID _Vibrate constant to invoke vibration. On other iOS devices, calling this function with that constant does nothing. Sound files that you play using this function must be: No longer than 30 seconds in duration. In linear PCM or IMA4 (IMA/ADPCM) format

ios - …

    https://stackoverflow.com/questions/36328964/audioservicesplaysystemsoundksystemsoundid-vibrate
    AudioServicesPlaySystemSound(kSystemSoundID_Vibrate) Ask Question Asked 5 years, 9 months ago. ... This code will vibrate device continuously with delay of 2 seconds. when you want to stop vibration you can call release method. Ex. [t release]; Share. Follow

About : …

    https://stackoverflow.com/questions/23129702/about-audioservicesplaysystemsoundksystemsoundid-vibrate
    In my project, I used AudioServicesPlaySystemSound(kSystemSoundID_Vibrate) to play SystemSound.When test in iPhone5,it works. when in the iPhone4,it can‘t work . Thanks for your help: here is the code: AudioServicesPlaySystemSound(kSystemSoundID_Vibrate); I have import AudioToolbox.AVFoundation.framework,#import . but it is no use

Playback of sound effects in IOS (reminder function ...

    https://developpaper.com/playback-of-sound-effects-in-ios-reminder-function/
    AudioServicesPlayAlertSound (SystemSoundID inSystemSoundID) Play the sound effect (with vibration). If the phone is muted but the mute mode is turned on, the vibration will still be executed although there is no sound. Code Description: Considering that it will be called in multiple places, it is encapsulated into a singleton. . H file

Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/1405202-audioservicesplayalertsound
    However, the device does not vibrate if your app’s audio session is configured with the playAndRecord or record audio session category. This ensures that vibration doesn’t interfere with audio recording. For an explanation of audio session categories, see Categories Express Audio Roles. iPod touch, original —plays a short alert melody.

Vibration - How kSystemSoundID_Vib… | Apple Developer …

    https://developer.apple.com/forums/thread/13054
    Hello I starting with iOS coding and actually I got what I wanted. But I didn't understand how! Please, look my code. In the btn2Action, I wanted the iphone 2 times and in the btn3Action 3 times, but to achieve this goal, in my "do while loop" I put 400 and 1000 as the limit, but as far the knowledge I have, the …

iOS-使用AudioServices相关接口的连续震动 - 简书

    https://www.jianshu.com/p/dded314dd920
    这两个接口的用途是绑定和取消指定 soundID 对应的回调方法;kSystemSoundID_Vibrate为soundID 类型,其回调方法认准的也是这个 soundID,在任何地方使用这个id去执行 AudioServicesPlaySystemSound(xxxSoundID) 都会调用到该回调方法。

How To Make iPhone Vibrate For A Long Time? | Acerbic ...

    https://www.kimballlarsen.com/2009/12/22/how-to-make-iphone-vibrate-for-a-long-time/
    Sound and pressure are no-brainers, as sound is easily used via the exposed libraries in the iPhone SDK, but vibration is turning out to not be so easy. Apple has only provided a single API for interacting with the vibrate feature of their iPhone OS devices. It looks like this: AudioServicesPlaySystemSound (kSystemSoundID_Vibrate); That’s it.

Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/audio_services
    System Sound Services provides a C interface for playing short sounds and for invoking vibration on iOS devices that support vibration. You can use System Sound Services to play short (30 seconds or shorter) sounds. The interface does not provide level, positioning, looping, or timing control, and does not support simultaneous playback: You can ...

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