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audio - AudioServicesPlaySystemSound not playing any …

    https://stackoverflow.com/questions/32492809/audioservicesplaysystemsound-not-playing-any-sound-in-ios-8-device
    For some very strange reason, it isn't working on iOS 8 simulator for any device, even though it works on iOS 7 and 7.1 simulators. ... AudioServicesPlaySystemSound sound not audible when called from IBAction method. 1. AudioServicesPlaySystemSound not playing except when I step over. 1.

iphone - AudioServicesPlaySystemSound sound not …

    https://stackoverflow.com/questions/14627232/audioservicesplaysystemsound-sound-not-audible-when-called-from-ibaction-method
    I'm having a problem with AudioServicesPlaySystemSound in my iOS app. I have a method defined to play a system sound. When I call the method from viewDidLoad, I can hear the sound play, but when I call it from a button handler, I do not hear the sound play. Here's the code from my view controller:

AudioServicesPlaySystemSound Volume? - Stack Overflow

    https://stackoverflow.com/questions/10855874/audioservicesplaysystemsound-volume
    In the Settings app, under. General > Sounds > Ringer and Alerts. If 'Change with Buttons' is set to Off, then sounds using AudioServicesPlaySystemSound () will always be played at full volume (yet other sound API's such as AVAudioPlayer will respect the volume of the device). Share.

Audio file (.mp3) using the …

    https://teamtreehouse.com/community/audio-file-mp3-using-the-audioservicesplaysystemsound-function-does-not-work-help
    I tried playing the .mp3 sound file using the AudioServicesPlaySystemSound function as per the video tutorial. This did not work and just created a lag in the animation. Upon further reading of the relevant documentation, it turns out that the following restrictions apply to the AudioServicesPlaySystemSound function:

Fix sound problems in Windows 10 - support.microsoft.com

    https://support.microsoft.com/en-us/windows/fix-sound-problems-in-windows-10-73025246-b61c-40fb-671a-2535c7cd56c8
    1.Check your speaker output 2. Run the audio troubleshooter 3. Verify that all Windows Updates are installed 4. Check your cables, plugs, jacks, volume, speaker, and headphone connections 5. Check sound settings 6. Fix your audio drivers 7. Set your audio device as the default device 8. Turn off audio enhancements 9. Restart Audio Services 10.

Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/1405248-audioservicesplaysystemsound
    In addition, when you use the AudioServicesPlaySystemSound function: Sounds play at the current system audio volume, with no programmatic volume control available. Sounds play immediately. Looping and stereo positioning are unavailable. Simultaneous playback is unavailable: You can play only one sound at a time.

simple sounds will not play | Apple Developer Forums

    https://developer.apple.com/forums/thread/86395
    settings > sounds > Ringer and alerts and increased the volume and it worked. My app uses SpriteKit and before I figured this out, I found that SKAction.playSoundFileNamed (sound, waitForCompletion: false) will also play a sound. So I might just use that since it does not rely on the Ringers and Alerts volume control. Posted 4 years ago by

AudioServicesAddSystemSoundCompletion callback-method is ...

    https://www.py4u.net/discuss/2145598
    to play the sound: AudioServicesPlaySystemSound(sound); ... Has anyone of you any idea why it works the first few times and then stops working? Thx in advance. Maverick1st ... (most probably in the dealloc method of the object where you created (or keep reference to) the sound. Do not change the order of these two, otherways you have a memory leak.

Audio Tutorial for iOS: Playing Audio Programatically ...

    https://www.raywenderlich.com/2431-audio-tutorial-for-ios-playing-audio-programatically-2014-edition
    It is important to define pewPewSound as an iVar or property, and not as a local variable so that you can dispose of it later in dealloc. It is declared as a SystemSoundID. If you were to dispose of it immediately after AudioServicesPlaySystemSound(self.pewPewSound), then the sound would never play. Doesn’t get much easier than that.

Sound working in emulator, not in real iPhone

    https://www.py4u.net/discuss/2161997
    Found an easier solution: use AIF sound files: Click iTunes > Preferences; Click on "General" tab; Click "Import Settings" button; In "Import Using" dropdown, choose "AIFF Encoder" Save your changes; Select your sound files and choose "Create AIFF version" Here's code I'm using, together with SoundEffect.h and SoundEffect.m from Apple sample BubbleLevel:

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