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Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/1405248-audioservicesplaysystemsound
    This function plays a short sound (30 seconds or less in duration). Because sound might play for several seconds, this function is executed asynchronously. To know when a sound has finished playing, call the AudioServicesAddSystemSoundCompletion (_:_:_:_:_:) function to register a callback function. On some iOS devices, you can pass the kSystemSoundID_Vibrate constant …

ios - Change the duration of …

    https://stackoverflow.com/questions/22176750/change-the-duration-of-audioservicesplaysystemsoundksystemsoundid-vibrate
    You can use for short vibration. AudioServicesPlaySystemSound(1520); // 1521 Share. Follow answered Jun 12 '17 at 9:23. Muhammed Tanriverdi Muhammed Tanriverdi. 3,050 1 1 gold badge 19 19 silver badges 24 24 bronze badges. Add a comment | Your Answer

Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/audio_services
    Overview. System Sound Services provides a C interface for playing short sounds and for invoking vibration on iOS devices that support vibration. You can use System Sound Services to play short (30 seconds or shorter) sounds. The interface does not provide level, positioning, looping, or timing control, and does not support simultaneous playback: You can play only one sound at a …

Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/1405202-audioservicesplayalertsound
    In macOS, pass the constant kSystemSoundID_UserPreferredAlert to play the alert sound selected by the user in System Preferences. In iOS there is no preferred user alert sound. To play a short sound not used as an alert, use AudioServicesPlaySystemSound (_:).

GitHub - TUNER88/iOSSystemSoundsLibrary: List of all ...

    https://github.com/TUNER88/iOSSystemSoundsLibrary
    List of all system sounds used in iOS. Contribute to TUNER88/iOSSystemSoundsLibrary development by creating an account on GitHub.

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