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objective c - AudioServicesPlaySystemSound not playing ...

    https://stackoverflow.com/questions/2720623/audioservicesplaysystemsound-not-playing-sounds#:~:text=For%20those%20who%20visit%20this%20question%20later%2C%20AudioServicesPlaySystemSoundID,Ringer%20in%20range%20of%20approximately%200.3%20~%201.0
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iphone - AudioServicesPlaySystemSound Volume? - Stack …

    https://stackoverflow.com/questions/10855874/audioservicesplaysystemsound-volume
    General > Sounds > Ringer and Alerts. If 'Change with Buttons' is set to Off, then sounds using AudioServicesPlaySystemSound () will always be played at full volume (yet other sound API's such as AVAudioPlayer will respect the volume of the device). Share. Follow this answer to receive notifications. edited Nov 7 '12 at 22:24.

Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/1405248-audioservicesplaysystemsound
    Sound files that you play using this function must be: No longer than 30 seconds in duration. In linear PCM or IMA4 (IMA/ADPCM) format. Packaged in a .caf, .aif, or .wav file. In addition, when you use the Audio Services Play System Sound function: Sounds play at the current system audio volume, with no programmatic volume control available

Volume level for AudioServicesPlaySystemSound()

    https://developer.apple.com/forums/thread/29400
    Volume level for AudioServicesPlaySystemSound() ... In that case, the system volume attenuates the system sound volume. So, even if the sound effects volume had been set really high, if I'm playing some Apple Music or something and have its volume turned down, then the sound effect is much quieter than it would be if the system sound were ...

Using Audio - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
    Sounds play at the current system audio volume, with no programmatic volume control available. Sounds play immediately. ... To play a sound with the AudioServicesPlaySystemSound or AudioServicesPlayAlertSound function, first create a sound ID object, as shown in Listing 1-1.

iOS sound playback volume not respecting volume change or mute

    https://test.gretel.newtek.com/ios-sound-playback-volume-not-respecting-volume-change-or-mute
    It works, but it doesn't let you change the volume on the device or mute it with the mute switch. What is the simplest way to enable these features? Thanks. Why don't you use AVFoundation? If all you want is to play simple sound effects, it would be …

Audio Tutorial for iOS: Playing Audio Programatically ...

    https://www.raywenderlich.com/2431-audio-tutorial-for-ios-playing-audio-programatically-2014-edition
    If you were to dispose of it immediately after AudioServicesPlaySystemSound(self.pewPewSound), then the sound would never play. Doesn’t get much easier than that. However there are some strong drawbacks to this method: It only supports audio data formats linear PCM or IMA4. It only supports audio file formats CAF, AIF, …

iOS 13 Lock Sound Stays Louder than Syste… - Apple Community

    https://discussions.apple.com/thread/250652915
    The volume of the lock screen sound is unfortunately influenced/adjusted by the music volume not by the ringer volume - poor job Apple!-- Using iPhone XS with iOS 13.2.3 --More Less. Nov 27, 2019 11:19 PM Reply Helpful (1) Thread reply - more options. Link to this Post; User profile for user: daviscliff ...

Unbelievable: 2012

    http://blog.strangestraw.com/2012/
    Tag: AudioServicesPlaySystemSound, AVAudioPlayer, CocosDenshion, effect, ios, play, sound 2012년 2월 2일 목요일 iOS AudioServicesPlaySystemSound Play Sound

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