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Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/1405248-audioservicesplaysystemsound
    func AudioServicesPlaySystemSound (_ inSystemSoundID: System Sound ID) Parameters inSystemSoundID. The system sound to play. Before using this function, call the Audio Services Create System Sound ID(_: _:) function to obtain a system sound. Discussion. This function plays a short sound (30 seconds or less in duration). Because sound might play ...

objective c - AudioServicesPlaySystemSound not playing ...

    https://stackoverflow.com/questions/2720623/audioservicesplaysystemsound-not-playing-sounds
    This answer is useful. 2. This answer is not useful. Show activity on this post. System Preferences → Sound → [x] Play user interface sound — this checkbox helped for me too, it solved the AudioServicesPlaySystemSound (_) issue. But worth noting was that the sample Apple Xcode project "SysSound" worked just fine without checking this box.

Using Audio - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
    The AudioServicesPlaySystemSound function lets you very simply play short sound files. The simplicity carries with it a few restrictions. Your sound files must be: ... Sample rate and the number of bits per sample have a direct impact on the size of your audio files. If you need to play many such sounds, or long-duration sounds, consider ...

Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/audio_services
    System Sound Services provides a C interface for playing short sounds and for invoking vibration on iOS devices that support vibration. You can use System Sound Services to play short (30 seconds or shorter) sounds. The interface does not provide level, positioning, looping, or timing control, and does not support simultaneous playback: You can ...

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