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objective c - AudioServicesPlaySystemSound not playing ...

    https://stackoverflow.com/questions/2720623/audioservicesplaysystemsound-not-playing-sounds#:~:text=If%20you%27re%20in%20the%20Simulator%2C%20make%20sure%20that,ringer%20switch%20is%20not%20set%20to%20silent.%20Share
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AudioServicesPlaySystemSound not playing ... - Stack …

    https://stackoverflow.com/questions/32492809/audioservicesplaysystemsound-not-playing-any-sound-in-ios-8-device
    AudioServicesPlaySystemSound not playing any sound in iOS 8 device. Ask Question Asked 6 years, ... I have just tested the code on an iPad and iPhone running iOS 8, and it is working on the real devices. ... AudioServicesPlaySystemSound …

objective c - AudioServicesPlaySystemSound not playing ...

    https://stackoverflow.com/questions/2720623/audioservicesplaysystemsound-not-playing-sounds
    System Preferences → Sound → [x] Play user interface sound — this checkbox helped for me too, it solved the AudioServicesPlaySystemSound (_) issue. But worth noting was that the sample Apple Xcode project "SysSound" worked just fine without checking this box.

If you hear no sound or distorted sound from your iPhone ...

    https://support.apple.com/en-us/HT203794
    Go to Settings > Sounds (or Settings > Sounds & Haptics), and drag the Ringer and Alerts slider back and forth a few times. If you don't hear any sound, or if your speaker button on the Ringer and Alerts slider is dimmed, your speaker might need service. Contact Apple Support for iPhone, iPad, or iPod touch. Try making a call

Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/1405248-audioservicesplaysystemsound
    Because sound might play for several seconds, this function is executed asynchronously. To know when a sound has finished playing, call the AudioServicesAddSystemSoundCompletion (_:_:_:_:_:) function to register a callback function. On some iOS devices, you can pass the kSystemSoundID_Vibrate constant to invoke vibration.

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